My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Balloon Cannon Cart P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Balloon Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Cannon Cart Inferno Dragon
Giant Snowball
Fire Spirit Battle Ram Balloon Inferno Dragon
Zap
Fire Spirit Battle Ram Balloon Cannon Cart Inferno Dragon
Barbarian Barrel
Fire Spirit Battle Ram Hunter Cannon Cart
The Log
Fire Spirit Battle Ram Hunter Cannon Cart
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram Hunter Balloon Cannon Cart P.E.K.K.A Inferno Dragon
Fireball
Battle Ram Hunter Balloon Cannon Cart Inferno Dragon
Poison
Hunter Balloon
Lightning
Battle Ram Hunter Balloon Cannon Cart Inferno Dragon
Rocket
Hunter Balloon Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Poison P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Battle Ram Poison Hunter Inferno Dragon Balloon Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Battle Ram Poison Hunter

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram Balloon Cannon Cart Inferno Dragon
Battle Ram
Poison Fire Spirit Hunter P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Balloon Cannon Cart
Hunter
Battle Ram Balloon Cannon Cart P.E.K.K.A
Balloon
Fire Spirit Poison Hunter
Cannon Cart
Fire Spirit Poison Hunter
P.E.K.K.A
Fire Spirit Poison Battle Ram Hunter
Inferno Dragon
Fire Spirit

Defense Synergies 0 3

Fire Spirit
P.E.K.K.A
Battle Ram
Poison
Hunter
Cannon Cart P.E.K.K.A
Balloon
Cannon Cart
Hunter
P.E.K.K.A
Fire Spirit Hunter
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Hunter P.E.K.K.A Inferno Dragon Cannon Cart
Hunter P.E.K.K.A Fire Spirit Cannon Cart Inferno Dragon
Hunter P.E.K.K.A Inferno Dragon Cannon Cart
Poison P.E.K.K.A
Fire Spirit Hunter Cannon Cart
Hunter Inferno Dragon Fire Spirit Poison
Poison Cannon Cart P.E.K.K.A
Hunter P.E.K.K.A Inferno Dragon
Fire Spirit Hunter Cannon Cart
Poison Hunter Cannon Cart
Hunter Inferno Dragon Poison
Hunter P.E.K.K.A Fire Spirit Cannon Cart
Fire Spirit Poison Hunter Cannon Cart P.E.K.K.A
P.E.K.K.A Inferno Dragon Hunter Cannon Cart
Hunter P.E.K.K.A Inferno Dragon
Poison Hunter Cannon Cart P.E.K.K.A
Fire Spirit Hunter Cannon Cart
Poison Hunter Fire Spirit Cannon Cart Inferno Dragon
P.E.K.K.A Hunter Cannon Cart Inferno Dragon
Fire Spirit Poison Hunter Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart P.E.K.K.A
Poison Hunter Cannon Cart Inferno Dragon
P.E.K.K.A Hunter Cannon Cart
Hunter P.E.K.K.A Cannon Cart
P.E.K.K.A Hunter Cannon Cart Inferno Dragon
Fire Spirit Poison Hunter
P.E.K.K.A Hunter Cannon Cart
P.E.K.K.A Hunter Cannon Cart Inferno Dragon
P.E.K.K.A Poison Cannon Cart Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Hunter Cannon Cart
P.E.K.K.A Poison
Cannon Cart P.E.K.K.A Hunter
Cannon Cart
Poison Hunter Cannon Cart P.E.K.K.A Inferno Dragon
Poison Hunter Cannon Cart P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison Cannon Cart
Cannon Cart Poison
Poison Fire Spirit
Poison Fire Spirit Hunter
Fire Spirit Poison
Poison Fire Spirit Hunter
Poison
Fire Spirit Poison
Poison Cannon Cart
Poison Fire Spirit
Poison Fire Spirit Hunter Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Poison Hunter Cannon Cart
Poison Cannon Cart
Poison
Fire Spirit Poison Hunter
Fire Spirit Poison
Poison
Poison
Poison Cannon Cart
Poison Fire Spirit Hunter
Inferno Dragon
Poison Hunter
Poison
Poison
Poison Fire Spirit Hunter
Poison
Poison Hunter
Poison
P.E.K.K.A
Poison
Fire Spirit Cannon Cart
Poison Fire Spirit Hunter
Poison Hunter Cannon Cart
Poison
Poison
Cannon Cart P.E.K.K.A
Poison
Poison
Poison Cannon Cart

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