My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Executioner Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Executioner P.E.K.K.A Lumberjack
Fireball
Goblin Gang Hog Rider Executioner Lumberjack
Poison
Bats Goblin Gang Executioner
Lightning
Executioner Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Hog Rider Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A Lumberjack
Zap
Hog Rider Tornado P.E.K.K.A Bats Executioner Lumberjack
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Goblin Gang Tornado Executioner Lumberjack
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Goblin Gang Executioner Lumberjack
Lumberjack
Bats Zap Hog Rider P.E.K.K.A

Defense Synergies 2 11

Bats
Zap P.E.K.K.A Lumberjack
Zap
Bats Goblin Gang Tornado Executioner P.E.K.K.A Lumberjack
Goblin Gang
Zap P.E.K.K.A Lumberjack
Hog Rider
Tornado
Executioner P.E.K.K.A Zap
Executioner
Tornado Zap Lumberjack
P.E.K.K.A
Tornado Bats Zap Goblin Gang
Lumberjack
Bats Zap Goblin Gang Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Executioner
Goblin Gang Tornado P.E.K.K.A Lumberjack Bats Executioner
P.E.K.K.A Lumberjack Bats Goblin Gang
Tornado P.E.K.K.A Lumberjack
Goblin Gang Tornado Bats Zap Executioner Lumberjack
Bats Tornado Zap Goblin Gang Executioner
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Lumberjack
Bats Goblin Gang Executioner Zap Tornado Lumberjack
Executioner Bats Zap Goblin Gang Tornado
P.E.K.K.A Lumberjack Bats Zap Goblin Gang
Executioner Bats Zap Goblin Gang Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Tornado Zap Goblin Gang P.E.K.K.A Lumberjack
Bats Goblin Gang Tornado Executioner P.E.K.K.A Lumberjack
Bats Zap Goblin Gang Tornado Executioner Lumberjack
Zap Tornado Executioner Bats Lumberjack
P.E.K.K.A Tornado Lumberjack
Goblin Gang Bats Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap P.E.K.K.A
Zap Goblin Gang Executioner Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Zap
Goblin Gang P.E.K.K.A Lumberjack Bats Zap Tornado
P.E.K.K.A Goblin Gang Executioner Lumberjack
Executioner Bats Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Bats Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Executioner Lumberjack
Executioner
Goblin Gang Bats Zap Tornado Executioner P.E.K.K.A Lumberjack
Bats Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Goblin Gang Tornado Lumberjack
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner
Zap Bats
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang
Zap Tornado Executioner
Goblin Gang Executioner Lumberjack
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Goblin Gang Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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