My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Wizard Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Hogs Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblins Goblin Gang Zappies Royal Hogs Baby Dragon
Zap
Goblins Goblin Gang Zappies Royal Hogs Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Zappies Wizard Royal Hogs
The Log
Goblins Goblin Gang Zappies Royal Hogs
Earthquake
Goblin Gang Zappies Royal Hogs
Arrows
Goblins Goblin Gang Zappies Royal Hogs
Royal Delivery
Goblins Goblin Gang Zappies Wizard Royal Hogs Baby Dragon
Fireball
Goblin Gang Zappies Wizard Royal Hogs Baby Dragon
Poison
Goblin Gang Zappies Wizard Royal Hogs
Lightning
Wizard Baby Dragon
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Zappies Baby Dragon Wizard Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Goblin Gang Zappies

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Royal Hogs Goblin Giant
Goblin Gang
Royal Hogs Baby Dragon Goblin Giant
Zappies
Royal Hogs Baby Dragon Goblin Giant
Wizard
Royal Hogs Goblin Giant
Royal Hogs
Arrows Goblin Gang Zappies Wizard
Baby Dragon
Goblins Goblin Gang Zappies Goblin Giant
Goblin Giant
Arrows Goblin Gang Zappies Wizard Baby Dragon

Defense Synergies 0 3

Goblins
Zappies Wizard
Arrows
Goblin Gang
Zappies
Zappies
Goblins Goblin Gang
Wizard
Goblins
Royal Hogs
Baby Dragon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard Baby Dragon Goblin Giant
Goblins Goblin Gang Zappies
Goblin Gang Goblins Zappies
Goblins Goblin Gang Zappies
Arrows
Arrows Goblin Gang Goblins Zappies Baby Dragon
Arrows Goblin Gang Zappies Wizard Baby Dragon
Arrows Baby Dragon Goblin Giant
Zappies Goblins Goblin Gang
Goblin Gang Goblins Zappies
Goblins Goblin Gang Arrows Zappies Wizard Baby Dragon Goblin Giant
Arrows Goblin Gang Zappies Wizard Baby Dragon
Goblin Gang Zappies Wizard
Wizard Goblins Arrows Goblin Gang Zappies Baby Dragon
Goblin Gang Zappies
Goblin Gang Zappies
Wizard Goblins Arrows Goblin Gang Zappies
Arrows Goblins Goblin Gang Zappies Wizard Baby Dragon
Arrows Wizard Baby Dragon Zappies
Zappies
Goblin Gang Wizard Goblins Arrows Zappies Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zappies
Arrows Goblin Gang Wizard Baby Dragon
Goblin Gang Zappies Goblins Goblin Giant
Goblin Gang Zappies Goblin Giant
Goblin Gang Zappies Goblin Giant
Arrows Wizard Goblin Gang Zappies Baby Dragon Goblin Giant
Goblin Gang Goblins Zappies Goblin Giant
Zappies Goblin Giant
Goblins Zappies Baby Dragon
Goblin Gang Zappies Goblin Giant
Zappies
Arrows Goblin Giant
Goblin Gang Zappies Wizard Goblin Giant
Wizard Zappies Baby Dragon
Goblin Gang Zappies Goblins Baby Dragon Goblin Giant
Arrows Zappies Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Goblin Giant
Arrows
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon Goblin Giant
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Goblins Goblin Gang
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Zappies Wizard
Arrows Wizard
Arrows Zappies
Arrows Wizard
Goblin Gang Zappies
Arrows Zappies Wizard Baby Dragon
Arrows
Goblin Gang Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Goblin Gang Zappies Baby Dragon
Zappies
Baby Dragon Goblin Giant

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