My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Princess Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Goblin Hut Witch
Zap
Spear Goblins Goblin Hut Witch
Barbarian Barrel
Spear Goblins Valkyrie Goblin Hut Wizard Witch
The Log
Spear Goblins Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Spear Goblins Goblin Hut Witch
Arrows
Spear Goblins Goblin Hut Witch
Royal Delivery
Spear Goblins Mini P.E.K.K.A Valkyrie Goblin Hut Wizard Witch
Fireball
Goblin Hut Wizard Witch
Poison
Spear Goblins Goblin Hut Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Goblin Hut Wizard Witch
Rocket
Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Rage Fireball Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Mini P.E.K.K.A Goblin Hut
Fireball
Mini P.E.K.K.A
Spear Goblins Valkyrie Goblin Hut Wizard Rage
Valkyrie
Spear Goblins Mini P.E.K.K.A Goblin Hut Wizard Witch
Goblin Hut
Spear Goblins Mini P.E.K.K.A Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie Rage
Rage
Witch Mini P.E.K.K.A Wizard
Witch
Rage Valkyrie

Defense Synergies 0 14

Spear Goblins
Mini P.E.K.K.A Valkyrie Goblin Hut
Fireball
Mini P.E.K.K.A Valkyrie Goblin Hut
Mini P.E.K.K.A
Spear Goblins Fireball Valkyrie Goblin Hut Wizard Witch
Valkyrie
Spear Goblins Fireball Mini P.E.K.K.A Goblin Hut Wizard Witch
Goblin Hut
Spear Goblins Fireball Mini P.E.K.K.A Valkyrie Wizard
Wizard
Mini P.E.K.K.A Valkyrie Goblin Hut
Rage
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie Goblin Hut Wizard
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch Valkyrie
Mini P.E.K.K.A Goblin Hut Witch Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Spear Goblins Valkyrie
Spear Goblins Fireball Goblin Hut Wizard Witch
Fireball Valkyrie
Mini P.E.K.K.A Witch Goblin Hut
Spear Goblins Mini P.E.K.K.A Valkyrie
Valkyrie Witch Spear Goblins Fireball Goblin Hut Wizard
Spear Goblins Fireball Goblin Hut Wizard Witch
Mini P.E.K.K.A Goblin Hut Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Goblin Hut
Wizard Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Spear Goblins Valkyrie Goblin Hut Wizard Witch
Valkyrie Wizard Witch Spear Goblins Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut
Valkyrie Wizard Spear Goblins Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Spear Goblins Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A Valkyrie Wizard
Spear Goblins Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Wizard Goblin Hut Witch
Mini P.E.K.K.A Spear Goblins Fireball Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Valkyrie
Spear Goblins Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Witch Goblin Hut
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Goblin Hut Witch Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Fireball Mini P.E.K.K.A Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Spear Goblins Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut Wizard Witch
Fireball Goblin Hut Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Goblin Hut Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Fireball Goblin Hut Witch
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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