My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Princess Ice Wizard Royal Ghost Bandit Ram Rider Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats Witch Lumberjack
Zap
Fire Spirit Bats Witch
Barbarian Barrel
Fire Spirit Ice Spirit Valkyrie Wizard Witch Lumberjack
The Log
Fire Spirit Ice Spirit Witch Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Ice Spirit Bats Witch
Royal Delivery
Fire Spirit Ice Spirit Bats Valkyrie Wizard Witch Lumberjack
Fireball
Wizard Witch Lumberjack
Poison
Bats Wizard Witch
Lightning
Valkyrie Wizard Witch Lumberjack
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Valkyrie Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Bats Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Lumberjack
Ice Spirit
Valkyrie Bats Witch Lumberjack Mega Knight
Bats
Valkyrie Mega Knight Ice Spirit Lumberjack
Valkyrie
Fire Spirit Ice Spirit Bats Lumberjack Wizard Witch
Wizard
Valkyrie Lumberjack Mega Knight
Witch
Ice Spirit Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Fire Spirit Ice Spirit Bats Wizard Witch Mega Knight
Mega Knight
Bats Ice Spirit Wizard Witch Lumberjack

Defense Synergies 0 18

Fire Spirit
Ice Spirit Valkyrie
Ice Spirit
Fire Spirit Bats Valkyrie Wizard Witch Lumberjack Mega Knight
Bats
Ice Spirit Valkyrie Lumberjack Mega Knight
Valkyrie
Fire Spirit Ice Spirit Bats Wizard Witch Lumberjack
Wizard
Ice Spirit Valkyrie Lumberjack Mega Knight
Witch
Ice Spirit Valkyrie Lumberjack Mega Knight
Lumberjack
Ice Spirit Bats Valkyrie Wizard Witch
Mega Knight
Ice Spirit Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Ice Spirit Bats Valkyrie Witch Mega Knight
Witch Lumberjack Mega Knight Fire Spirit Bats Valkyrie
Witch Lumberjack Bats Valkyrie Mega Knight
Valkyrie Lumberjack Mega Knight
Fire Spirit Bats Valkyrie Lumberjack Mega Knight
Bats Fire Spirit Ice Spirit Wizard Witch
Valkyrie Mega Knight
Witch Lumberjack
Fire Spirit Ice Spirit Valkyrie Lumberjack Mega Knight
Bats Valkyrie Witch Wizard Lumberjack Mega Knight
Bats Wizard Witch
Lumberjack Mega Knight Fire Spirit Ice Spirit Bats Valkyrie Wizard Witch
Fire Spirit Valkyrie Wizard Mega Knight Ice Spirit Bats Witch Lumberjack
Lumberjack Mega Knight
Ice Spirit Lumberjack Mega Knight
Wizard Mega Knight Bats Valkyrie Witch Lumberjack
Fire Spirit Ice Spirit Mega Knight Bats Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Witch Fire Spirit Ice Spirit Bats Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Mega Knight Fire Spirit Bats Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Witch
Valkyrie Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit Bats Valkyrie Witch
Valkyrie Lumberjack Mega Knight Bats
Valkyrie Witch Lumberjack Mega Knight
Fire Spirit Wizard Ice Spirit Bats Witch
Bats Valkyrie Witch Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Ice Spirit Bats Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch Mega Knight
Witch Ice Spirit Bats Valkyrie Lumberjack
Bats Valkyrie Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Fire Spirit Valkyrie Mega Knight
Wizard Fire Spirit Ice Spirit Bats Witch
Fire Spirit Wizard Witch
Fire Spirit Ice Spirit Wizard
Wizard
Fire Spirit Bats Lumberjack
Valkyrie Wizard
Fire Spirit Wizard
Fire Spirit
Wizard Witch
Wizard Mega Knight
Bats
Fire Spirit Wizard Mega Knight
Fire Spirit Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Fire Spirit Ice Spirit Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Fire Spirit Bats Wizard Witch
Ice Spirit Bats Wizard Witch
Wizard Mega Knight
Ice Spirit
Mega Knight
Wizard
Fire Spirit Ice Spirit Bats Witch
Fire Spirit Wizard Witch
Valkyrie Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Ice Spirit Bats Witch
Bats Witch
Witch Mega Knight

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