My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Princess Royal Ghost Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Barbarians Mega Minion Princess Graveyard
Zap
Goblin Gang Princess Graveyard
Barbarian Barrel
Goblin Gang Barbarians Princess Electro Wizard Graveyard
The Log
Goblin Gang Barbarians Princess Graveyard
Earthquake
Goblin Gang Barbarians Graveyard
Arrows
Goblin Gang Princess Graveyard
Royal Delivery
Goblin Gang Barbarians Mega Minion Princess Electro Wizard Graveyard
Fireball
Goblin Gang Barbarians Mega Minion Princess Electro Wizard
Poison
Goblin Gang Barbarians Mega Minion Princess Electro Wizard Graveyard
Lightning
Mega Minion Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Princess Freeze Electro Wizard Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Mega Minion Princess

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Princess
Barbarians
Mega Minion
Graveyard
Freeze
Graveyard
The Log
Princess Graveyard
Princess
Goblin Gang The Log
Electro Wizard
Graveyard
Graveyard
Freeze Electro Wizard Mega Minion The Log

Defense Synergies 0 11

Goblin Gang
Barbarians The Log Princess Electro Wizard
Barbarians
Goblin Gang
Mega Minion
Freeze The Log Princess Electro Wizard
Freeze
Mega Minion Electro Wizard
The Log
Goblin Gang Mega Minion Princess Electro Wizard
Princess
Goblin Gang Mega Minion The Log
Electro Wizard
Goblin Gang Mega Minion Freeze The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Electro Wizard
Barbarians Goblin Gang Mega Minion The Log Electro Wizard
Goblin Gang Barbarians Mega Minion Freeze Electro Wizard
Barbarians Goblin Gang Mega Minion Electro Wizard
Barbarians The Log Princess
Goblin Gang Freeze The Log Mega Minion Electro Wizard
Mega Minion Electro Wizard Goblin Gang Freeze Princess
Barbarians The Log Electro Wizard
Barbarians Goblin Gang Princess
Goblin Gang Barbarians Electro Wizard
Goblin Gang Barbarians Electro Wizard Mega Minion Freeze The Log Princess
Mega Minion Goblin Gang Princess Electro Wizard
Barbarians Goblin Gang Freeze The Log Electro Wizard
Goblin Gang Barbarians Mega Minion Freeze The Log Princess Electro Wizard
Barbarians Goblin Gang Electro Wizard
Barbarians Goblin Gang Freeze The Log Electro Wizard
Barbarians Goblin Gang Electro Wizard
Goblin Gang Barbarians Mega Minion The Log Electro Wizard
Freeze The Log Barbarians Mega Minion Princess Electro Wizard
Barbarians Electro Wizard
Goblin Gang Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Electro Wizard
Electro Wizard Goblin Gang Mega Minion The Log
Goblin Gang Barbarians The Log Electro Wizard
Goblin Gang Barbarians The Log Electro Wizard
Barbarians Goblin Gang
Goblin Gang Freeze Princess Electro Wizard
Goblin Gang Barbarians Mega Minion Electro Wizard
Barbarians
Freeze Electro Wizard Barbarians Mega Minion The Log
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion
Barbarians The Log Electro Wizard
Barbarians Goblin Gang
Barbarians Princess
Goblin Gang Barbarians Electro Wizard Mega Minion Freeze The Log
Barbarians Mega Minion Freeze The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
The Log Princess Electro Wizard
The Log
Barbarians Freeze The Log
The Log
Mega Minion Freeze Princess
The Log Princess
The Log Freeze Princess
The Log
Goblin Gang Electro Wizard
The Log Princess Electro Wizard
Princess
The Log Princess
Freeze Princess
Princess The Log
The Log Princess
The Log Princess
Freeze
Mega Minion The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
Barbarians The Log
Freeze The Log Princess
Mega Minion
The Log Princess Electro Wizard
The Log Princess
The Log
Princess Electro Wizard
Electro Wizard Mega Minion Freeze
Mega Minion
The Log
Freeze Princess Electro Wizard
The Log Princess
Electro Wizard Goblin Gang Barbarians Freeze Princess
Mega Minion Princess Electro Wizard
Freeze
The Log
Goblin Gang Mega Minion Princess Electro Wizard
The Log Princess
Mega Minion
Goblin Gang Freeze The Log Princess Electro Wizard
Princess Electro Wizard
Freeze The Log Princess Electro Wizard

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