My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Phoenix Mother Witch Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince
Giant Snowball
Archers
Zap
Archers Dark Prince
Barbarian Barrel
Archers Wizard Dark Prince
The Log
Archers Dark Prince
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Wizard Dark Prince P.E.K.K.A
Fireball
Archers Wizard
Poison
Archers Wizard
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Tornado Fireball Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Archers Dark Prince
Archers
Zap Dark Prince P.E.K.K.A
Fireball
Zap Tornado Dark Prince
Wizard
Tornado Rage Dark Prince P.E.K.K.A
Rage
Wizard Dark Prince
Tornado
Zap Fireball Wizard P.E.K.K.A Dark Prince
Dark Prince
Zap Archers Fireball Wizard Rage Tornado
P.E.K.K.A
Zap Tornado Archers Wizard

Defense Synergies 4 11

Zap
Fireball Archers Tornado Dark Prince P.E.K.K.A
Archers
Zap Tornado Dark Prince P.E.K.K.A
Fireball
Zap Tornado Dark Prince
Wizard
Tornado Dark Prince P.E.K.K.A
Rage
Tornado
Fireball Wizard P.E.K.K.A Zap Archers Dark Prince
Dark Prince
Zap Archers Fireball Wizard Tornado
P.E.K.K.A
Tornado Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
P.E.K.K.A Zap Dark Prince
Tornado P.E.K.K.A Archers Dark Prince
P.E.K.K.A Dark Prince
Fireball Tornado Dark Prince P.E.K.K.A
Fireball Tornado Zap Archers Dark Prince
Tornado Zap Archers Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Tornado
Tornado Archers Dark Prince
Archers Zap Fireball Wizard Tornado Dark Prince
Zap Archers Fireball Wizard Tornado
P.E.K.K.A Zap Fireball Wizard Dark Prince
Fireball Wizard Zap Tornado Dark Prince P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Wizard Fireball Tornado Dark Prince P.E.K.K.A
Fireball Zap Archers Wizard Tornado Dark Prince
Zap Wizard Tornado Archers Fireball Dark Prince
P.E.K.K.A Tornado
Wizard Dark Prince Archers Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball Dark Prince P.E.K.K.A
Fireball Zap Archers Wizard
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Dark Prince
Fireball Wizard Zap Archers Tornado
Dark Prince P.E.K.K.A Archers Fireball
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Fireball Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Fireball Tornado Dark Prince
Dark Prince P.E.K.K.A Fireball Wizard
Wizard Archers Fireball
Zap Archers Fireball Tornado Dark Prince P.E.K.K.A
Zap Archers Fireball Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball Dark Prince
Fireball Wizard Zap Dark Prince
Fireball Wizard Zap Tornado
Archers Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado
Zap Fireball Wizard Tornado Dark Prince
Fireball Zap Archers Wizard Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Archers Fireball Wizard Dark Prince
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Dark Prince
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Archers Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Archers Fireball Dark Prince
Fireball Zap Archers Wizard Tornado
Fireball
Fireball Wizard Dark Prince
Zap Fireball Wizard
Zap Fireball Tornado
Dark Prince P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Dark Prince

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