My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Phoenix Mother Witch Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Little Prince
Zap
Goblin Gang Inferno Tower Little Prince
Barbarian Barrel
Knight Goblin Gang Valkyrie Inferno Tower Little Prince
The Log
Goblin Gang Little Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Little Prince
Royal Delivery
Knight Goblin Gang Valkyrie Little Prince
Fireball
Goblin Gang Inferno Tower Little Prince
Poison
Goblin Gang Inferno Tower Little Prince
Lightning
Knight Valkyrie Inferno Tower Little Prince
Rocket
Valkyrie Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Little Prince Valkyrie Poison Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Poison The Log Little Prince
Goblin Gang
Knight Valkyrie
Valkyrie
Goblin Gang Little Prince
Inferno Tower
Poison
Knight The Log Mega Knight
The Log
Knight Poison Mega Knight Little Prince
Mega Knight
Poison The Log
Little Prince
Knight Valkyrie The Log

Defense Synergies 5 13

Knight
Goblin Gang Inferno Tower Little Prince Poison The Log
Goblin Gang
Knight Inferno Tower Valkyrie The Log
Valkyrie
Goblin Gang Inferno Tower The Log Little Prince
Inferno Tower
Knight Goblin Gang The Log Valkyrie Poison Mega Knight
Poison
Knight Inferno Tower The Log Mega Knight
The Log
Inferno Tower Knight Goblin Gang Valkyrie Poison Mega Knight Little Prince
Mega Knight
Inferno Tower Poison The Log
Little Prince
Knight Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower The Log
Inferno Tower Knight Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Inferno Tower Mega Knight Knight Valkyrie
Inferno Tower Knight Goblin Gang Valkyrie Mega Knight
Valkyrie Poison The Log Mega Knight
Goblin Gang The Log Valkyrie Mega Knight
Inferno Tower Goblin Gang Poison Little Prince
Valkyrie Inferno Tower Poison The Log Mega Knight
Inferno Tower Goblin Gang
Knight Goblin Gang Valkyrie Inferno Tower Mega Knight Little Prince
Goblin Gang Valkyrie Poison Knight The Log Mega Knight
Inferno Tower Goblin Gang Poison
Inferno Tower Mega Knight Knight Goblin Gang Valkyrie The Log
Valkyrie Mega Knight Goblin Gang Poison The Log
Inferno Tower Knight Goblin Gang Mega Knight
Inferno Tower Goblin Gang The Log Mega Knight
Mega Knight Knight Goblin Gang Valkyrie Inferno Tower Poison
Mega Knight Knight Goblin Gang Valkyrie The Log Little Prince
Valkyrie Poison The Log Knight Mega Knight Little Prince
Inferno Tower
Goblin Gang Valkyrie Mega Knight Knight Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Inferno Tower
Poison Knight Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Knight Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Mega Knight Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang Valkyrie Mega Knight
Poison Goblin Gang
Goblin Gang Knight Valkyrie Inferno Tower
Inferno Tower Mega Knight Knight Valkyrie
Mega Knight Knight Valkyrie Inferno Tower Poison The Log
Inferno Tower Goblin Gang
Mega Knight Knight Valkyrie Inferno Tower
Mega Knight Valkyrie Poison The Log
Mega Knight Knight Goblin Gang Valkyrie Inferno Tower
Valkyrie Mega Knight
Goblin Gang Inferno Tower Knight Valkyrie Poison The Log Little Prince
Valkyrie Poison Mega Knight Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie The Log
Poison The Log
Poison The Log
Knight Valkyrie Poison The Log
Poison Valkyrie The Log Mega Knight
Poison
Poison The Log
Poison The Log
Poison The Log
Goblin Gang Poison
Poison Knight Valkyrie The Log
Poison
Poison Knight The Log
Poison
Poison The Log
Poison The Log
Poison The Log Mega Knight
Poison
Poison The Log Mega Knight
Valkyrie Poison The Log Mega Knight Little Prince
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Poison The Log Valkyrie Mega Knight Little Prince
Poison The Log
Poison The Log Mega Knight
Poison The Log
Poison Little Prince
Poison
Poison The Log Mega Knight
Poison
Mega Knight
Poison The Log
Goblin Gang
Poison
The Log
Poison Knight Goblin Gang Valkyrie Mega Knight
The Log Poison
Poison
Mega Knight
Goblin Gang Poison The Log
Poison
Poison The Log Mega Knight Little Prince

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