My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Flying Machine Bowler Giant Skeleton Ice Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Giant Skeleton Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Mighty Miner
Giant Snowball
Mega Minion Flying Machine Mighty Miner
Zap
Royal Giant Flying Machine Mighty Miner
Barbarian Barrel
Giant Skeleton Ice Wizard
The Log
Royal Giant Giant Skeleton
Earthquake
Arrows
Flying Machine
Royal Delivery
Mega Minion Flying Machine Bowler Giant Skeleton Ice Wizard
Fireball
Mega Minion Flying Machine Bowler Ice Wizard Mighty Miner
Poison
Mega Minion Flying Machine Ice Wizard
Lightning
Mega Minion Bowler Ice Wizard Mighty Miner
Rocket
Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Bowler Giant Skeleton Ice Wizard Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Ice Wizard Flying Machine Mighty Miner Bowler Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Ice Wizard Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Ice Wizard Mega Minion Flying Machine Bowler Giant Skeleton The Log
Mega Minion
Royal Giant Bowler Giant Skeleton
Flying Machine
Royal Giant Bowler Giant Skeleton
Bowler
Royal Giant Mega Minion Flying Machine The Log Ice Wizard
Giant Skeleton
Royal Giant Mega Minion Flying Machine The Log Ice Wizard
The Log
Royal Giant Bowler Giant Skeleton
Ice Wizard
Royal Giant Bowler Giant Skeleton
Mighty Miner

Defense Synergies 1 12

Royal Giant
Mega Minion
Flying Machine Giant Skeleton The Log Ice Wizard
Flying Machine
Mega Minion Bowler Giant Skeleton The Log Ice Wizard
Bowler
The Log Flying Machine Ice Wizard
Giant Skeleton
Mega Minion Flying Machine The Log Ice Wizard
The Log
Bowler Mega Minion Flying Machine Giant Skeleton Ice Wizard
Ice Wizard
Mega Minion Flying Machine Bowler Giant Skeleton The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Flying Machine The Log
Mega Minion Flying Machine The Log Ice Wizard
Bowler Mega Minion Giant Skeleton Ice Wizard
Mega Minion Bowler Ice Wizard
Bowler Giant Skeleton The Log
Bowler The Log Mega Minion Flying Machine Ice Wizard
Mega Minion Flying Machine Ice Wizard
Bowler Flying Machine Giant Skeleton The Log
Mighty Miner Ice Wizard
Bowler Giant Skeleton Ice Wizard
Ice Wizard Mega Minion Flying Machine Bowler Giant Skeleton The Log
Mega Minion Flying Machine Ice Wizard
Bowler Flying Machine Giant Skeleton The Log Ice Wizard
Bowler Mega Minion The Log
Bowler The Log
Bowler
Mega Minion Flying Machine Bowler The Log Ice Wizard
The Log Mega Minion Flying Machine Bowler Giant Skeleton Ice Wizard
Bowler Flying Machine Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton
Mega Minion Flying Machine Bowler The Log
Giant Skeleton Bowler The Log
Bowler Giant Skeleton The Log
Giant Skeleton Bowler Mighty Miner
Flying Machine Ice Wizard
Mega Minion Flying Machine Bowler Giant Skeleton Ice Wizard
Giant Skeleton Mighty Miner
Giant Skeleton Mega Minion Flying Machine The Log
Mega Minion
Mega Minion Flying Machine Bowler Giant Skeleton
Bowler Giant Skeleton The Log
Bowler Giant Skeleton
Flying Machine Bowler
Mega Minion Flying Machine Bowler Giant Skeleton The Log Mighty Miner
Bowler Mega Minion Flying Machine Giant Skeleton The Log Ice Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton The Log
Flying Machine Bowler The Log Ice Wizard
Flying Machine Giant Skeleton The Log
Flying Machine Giant Skeleton The Log
Bowler The Log
Mega Minion Flying Machine Ice Wizard
Flying Machine Bowler The Log
The Log Flying Machine Bowler Ice Wizard
The Log Flying Machine
Bowler
Flying Machine Bowler The Log
Flying Machine
Flying Machine Bowler The Log
Flying Machine
Flying Machine The Log
Flying Machine Bowler The Log
Flying Machine Bowler The Log
Mega Minion Flying Machine Bowler The Log
Flying Machine Bowler The Log
Bowler Giant Skeleton The Log
Bowler The Log
Flying Machine The Log
The Log Bowler Ice Wizard
Mega Minion
The Log Flying Machine Bowler Ice Wizard
Flying Machine Bowler The Log
The Log
Flying Machine Ice Wizard
Mega Minion Flying Machine
Mega Minion Bowler
The Log
Mighty Miner Giant Skeleton
Bowler The Log
Flying Machine
Mega Minion Flying Machine Ice Wizard
The Log
Mega Minion Flying Machine Bowler
The Log Flying Machine Bowler
Giant Skeleton
Mega Minion Flying Machine
Flying Machine Bowler Giant Skeleton The Log
Flying Machine
Flying Machine Bowler Giant Skeleton The Log

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