My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Phoenix
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Knight Tesla Wizard Goblin Barrel
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Wizard Goblin Barrel P.E.K.K.A
Fireball
Tesla Wizard Goblin Barrel
Poison
Wizard Phoenix
Lightning
Knight Tesla Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Barrel Tesla Phoenix Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Goblin Barrel Phoenix
Knight
Goblin Barrel Arrows Wizard The Log
Tesla
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight Arrows P.E.K.K.A
P.E.K.K.A
Arrows Wizard Goblin Barrel The Log
The Log
Knight P.E.K.K.A
Phoenix
Arrows

Defense Synergies 3 10

Arrows
Knight Tesla P.E.K.K.A Phoenix
Knight
Tesla Arrows Wizard The Log Phoenix
Tesla
Knight The Log Arrows Wizard
Wizard
Knight Tesla P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Arrows Wizard
The Log
Tesla P.E.K.K.A Knight Wizard
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
P.E.K.K.A Knight Tesla The Log Phoenix
Tesla P.E.K.K.A Knight
Tesla P.E.K.K.A Knight Phoenix
Arrows P.E.K.K.A The Log
Arrows The Log Tesla
Tesla Arrows Wizard Phoenix
Arrows Tesla P.E.K.K.A The Log Phoenix
Tesla P.E.K.K.A Phoenix
Knight Tesla Phoenix
Arrows Knight Tesla Wizard The Log
Arrows Tesla Wizard Phoenix
Tesla P.E.K.K.A Knight Wizard The Log
Wizard Arrows Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Tesla Phoenix
Tesla P.E.K.K.A The Log
Tesla Wizard Arrows Knight P.E.K.K.A
Arrows Tesla Knight Wizard The Log
Arrows Wizard The Log Knight Tesla
P.E.K.K.A Tesla Phoenix
Wizard Arrows Knight Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A
Arrows Knight Tesla Wizard The Log Phoenix
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Tesla The Log Phoenix
P.E.K.K.A Knight Tesla Phoenix
Arrows Wizard Tesla
P.E.K.K.A Knight Tesla Phoenix
P.E.K.K.A Knight Tesla Phoenix
P.E.K.K.A Knight The Log Phoenix
P.E.K.K.A Tesla Phoenix
P.E.K.K.A Knight Tesla Phoenix
P.E.K.K.A Arrows The Log Phoenix
P.E.K.K.A Knight Tesla Wizard
Wizard Tesla
Tesla Phoenix Knight P.E.K.K.A The Log
Arrows Tesla Wizard P.E.K.K.A The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Knight Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Arrows Wizard
Arrows The Log
Knight Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
The Log
The Log

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