My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Phoenix Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Goblin Cage Inferno Tower Skeleton Army Magic Archer
The Log
Goblin Cage Skeleton Army
Earthquake
Goblin Cage Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Goblin Cage Skeleton Army Magic Archer
Fireball
Goblin Cage Inferno Tower Skeleton Army Magic Archer
Poison
Bats Goblin Cage Inferno Tower Skeleton Army Magic Archer
Lightning
Goblin Cage Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Goblin Cage Magic Archer Inferno Tower Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Goblin Cage

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage
Arrows
Lightning
Goblin Cage
Bats Magic Archer
Inferno Tower
Skeleton Army
Lightning
Electro Giant Arrows
Electro Giant
Lightning
Magic Archer
Goblin Cage

Defense Synergies 1 9

Bats
Goblin Cage Inferno Tower
Arrows
Inferno Tower Lightning
Goblin Cage
Bats Inferno Tower Skeleton Army Electro Giant Magic Archer
Inferno Tower
Skeleton Army Bats Arrows Goblin Cage
Skeleton Army
Inferno Tower Goblin Cage Magic Archer
Lightning
Arrows
Electro Giant
Goblin Cage
Magic Archer
Goblin Cage Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Inferno Tower Magic Archer
Inferno Tower Skeleton Army Bats Goblin Cage
Goblin Cage Inferno Tower Skeleton Army Bats Lightning
Goblin Cage Inferno Tower Skeleton Army Bats
Lightning Arrows Goblin Cage Skeleton Army
Arrows Skeleton Army Bats Magic Archer
Bats Inferno Tower Lightning Arrows Goblin Cage Magic Archer
Lightning Arrows Goblin Cage Inferno Tower Electro Giant Magic Archer
Inferno Tower Goblin Cage Skeleton Army
Skeleton Army Inferno Tower
Bats Skeleton Army Arrows Electro Giant Magic Archer
Arrows Inferno Tower Bats Magic Archer
Goblin Cage Inferno Tower Skeleton Army Bats Lightning
Skeleton Army Bats Arrows Goblin Cage Magic Archer
Inferno Tower Skeleton Army Goblin Cage
Inferno Tower Skeleton Army Goblin Cage Lightning Electro Giant
Bats Arrows Goblin Cage Inferno Tower Skeleton Army
Arrows Goblin Cage Bats Skeleton Army Magic Archer
Arrows Goblin Cage Bats Magic Archer
Goblin Cage Inferno Tower
Skeleton Army Bats Arrows Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Inferno Tower Electro Giant
Arrows Lightning Magic Archer
Skeleton Army Bats Goblin Cage Inferno Tower Lightning
Skeleton Army Lightning Bats Goblin Cage Inferno Tower
Inferno Tower Goblin Cage Skeleton Army
Arrows Electro Giant Bats Magic Archer
Skeleton Army Bats Goblin Cage Inferno Tower Lightning
Inferno Tower Goblin Cage Skeleton Army
Goblin Cage Lightning Bats Inferno Tower Skeleton Army Magic Archer
Inferno Tower Goblin Cage Skeleton Army
Bats Goblin Cage Inferno Tower
Skeleton Army Lightning Arrows Goblin Cage Electro Giant
Skeleton Army Lightning Goblin Cage Inferno Tower
Goblin Cage Skeleton Army Electro Giant Magic Archer
Inferno Tower Skeleton Army Electro Giant Bats Goblin Cage Lightning Magic Archer
Bats Arrows Goblin Cage Inferno Tower Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows
Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows
Arrows Magic Archer
Arrows Electro Giant Bats Magic Archer
Arrows Magic Archer
Arrows Lightning Magic Archer
Arrows Lightning
Lightning Bats
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer Arrows
Lightning Arrows
Bats Lightning
Lightning Arrows Magic Archer
Lightning Arrows Electro Giant Magic Archer
Lightning Magic Archer
Lightning Arrows
Lightning
Lightning Arrows
Arrows Electro Giant Magic Archer
Arrows Lightning Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Bats Arrows Electro Giant Magic Archer
Lightning Bats Electro Giant
Lightning
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Arrows Lightning Magic Archer
Lightning Bats Skeleton Army Magic Archer
Lightning Arrows Magic Archer
Arrows
Lightning Magic Archer
Arrows Lightning Magic Archer
Lightning Arrows Electro Giant
Electro Giant Bats Lightning Magic Archer
Bats Lightning Magic Archer
Lightning Electro Giant Magic Archer

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