My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Zappies Wizard Giant Skeleton Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Inferno Dragon
Giant Snowball
Zappies Inferno Dragon
Zap
Royal Giant Zappies Inferno Dragon
Barbarian Barrel
Zappies Wizard Giant Skeleton Royal Ghost
The Log
Royal Giant Zappies Giant Skeleton
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Wizard Giant Skeleton Royal Ghost Inferno Dragon
Fireball
Zappies Wizard Inferno Dragon
Poison
Zappies Wizard
Lightning
Ice Golem Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Ice Golem Giant Skeleton Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Royal Delivery Royal Ghost Zappies Inferno Dragon Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Royal Delivery Royal Ghost Zappies

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Royal Giant
Ice Golem Zappies Wizard Giant Skeleton Royal Ghost
Ice Golem
Royal Giant Zappies
Zappies
Royal Giant Ice Golem Giant Skeleton Royal Ghost
Wizard
Royal Giant Giant Skeleton Royal Ghost
Giant Skeleton
Royal Giant Zappies Wizard
Royal Ghost
Royal Giant Zappies Wizard
Inferno Dragon

Defense Synergies 0 13

Royal Delivery
Ice Golem Wizard Giant Skeleton Royal Ghost Inferno Dragon
Royal Giant
Ice Golem
Royal Delivery Zappies Wizard Giant Skeleton Royal Ghost Inferno Dragon
Zappies
Ice Golem Giant Skeleton
Wizard
Royal Delivery Ice Golem Giant Skeleton Royal Ghost
Giant Skeleton
Royal Delivery Ice Golem Zappies Wizard
Royal Ghost
Royal Delivery Ice Golem Wizard
Inferno Dragon
Royal Delivery Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies Wizard
Inferno Dragon Royal Delivery Zappies
Royal Delivery Zappies Giant Skeleton Inferno Dragon
Inferno Dragon Zappies
Royal Delivery Giant Skeleton
Royal Delivery Zappies Royal Ghost
Inferno Dragon Royal Delivery Zappies Wizard
Ice Golem Giant Skeleton
Zappies Inferno Dragon
Royal Delivery Ice Golem Zappies Giant Skeleton Royal Ghost
Royal Delivery Ice Golem Zappies Wizard Giant Skeleton Royal Ghost
Inferno Dragon Royal Delivery Zappies Wizard
Royal Delivery Zappies Wizard Giant Skeleton
Wizard Royal Delivery Zappies Royal Ghost
Inferno Dragon Zappies
Royal Delivery Zappies Inferno Dragon
Wizard Royal Delivery Zappies
Royal Delivery Zappies Wizard Royal Ghost
Royal Delivery Wizard Ice Golem Zappies Giant Skeleton Royal Ghost Inferno Dragon
Zappies Inferno Dragon
Wizard Royal Ghost Royal Delivery Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Ice Golem Zappies Giant Skeleton Royal Ghost
Royal Delivery Ice Golem Wizard Royal Ghost Inferno Dragon
Royal Delivery Zappies Giant Skeleton Ice Golem
Giant Skeleton Royal Delivery Ice Golem Zappies
Giant Skeleton Royal Delivery Zappies Inferno Dragon
Royal Delivery Wizard Ice Golem Zappies
Royal Delivery Ice Golem Zappies Giant Skeleton
Giant Skeleton Royal Delivery Zappies Inferno Dragon
Royal Delivery Giant Skeleton Ice Golem Zappies Inferno Dragon
Royal Delivery Zappies Inferno Dragon
Inferno Dragon Zappies Giant Skeleton
Royal Delivery Giant Skeleton
Royal Delivery Giant Skeleton Ice Golem Zappies Wizard
Wizard Zappies
Zappies Royal Delivery Ice Golem Giant Skeleton Inferno Dragon
Royal Delivery Ice Golem Zappies Wizard Giant Skeleton Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton Royal Ghost
Royal Ghost
Giant Skeleton
Ice Golem Giant Skeleton
Wizard
Wizard Ice Golem
Wizard
Ice Golem Wizard
Wizard
Wizard
Wizard
Ice Golem
Ice Golem
Wizard
Wizard
Wizard
Wizard
Giant Skeleton
Wizard
Ice Golem Wizard
Inferno Dragon
Wizard Royal Ghost
Wizard
Ice Golem Wizard
Zappies Wizard
Wizard
Zappies
Giant Skeleton
Wizard
Zappies
Zappies Wizard
Wizard
Ice Golem Wizard
Giant Skeleton
Zappies Giant Skeleton
Zappies
Giant Skeleton Royal Ghost

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