My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Phoenix Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Three Musketeers Hunter Goblin Giant Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Three Musketeers Hunter Goblin Giant Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Phoenix
Giant Snowball
Spear Goblins Three Musketeers
Zap
Spear Goblins Three Musketeers Goblin Giant
Barbarian Barrel
Spear Goblins Tesla Three Musketeers Hunter
The Log
Spear Goblins Three Musketeers Hunter
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Three Musketeers Hunter Mother Witch
Fireball
Tesla Three Musketeers Hunter Mother Witch
Poison
Spear Goblins Three Musketeers Hunter Phoenix Mother Witch
Lightning
Tesla Three Musketeers Hunter Phoenix Mother Witch
Rocket
Three Musketeers Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Tesla Fireball Hunter Phoenix Mother Witch Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Tesla Fireball Hunter

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Giant
Tesla
Fireball
Goblin Giant
Three Musketeers
Hunter
Goblin Giant
Goblin Giant
Fireball Spear Goblins Hunter Mother Witch
Phoenix
Mother Witch
Goblin Giant

Defense Synergies 2 3

Spear Goblins
Tesla Goblin Giant
Tesla
Spear Goblins Fireball Mother Witch
Fireball
Goblin Giant Tesla
Three Musketeers
Hunter
Goblin Giant
Fireball Spear Goblins
Phoenix
Mother Witch
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Fireball Goblin Giant
Hunter Tesla Three Musketeers Phoenix
Tesla Three Musketeers Hunter
Tesla Three Musketeers Hunter Phoenix
Fireball
Fireball Spear Goblins Tesla Hunter Mother Witch
Tesla Three Musketeers Hunter Spear Goblins Fireball Phoenix
Tesla Fireball Goblin Giant Phoenix
Tesla Three Musketeers Hunter Phoenix
Spear Goblins Tesla Hunter Phoenix
Mother Witch Spear Goblins Tesla Fireball Hunter Goblin Giant
Tesla Three Musketeers Hunter Spear Goblins Fireball Phoenix
Tesla Hunter Fireball Three Musketeers
Fireball Three Musketeers Tesla Hunter
Tesla Three Musketeers Hunter Phoenix
Tesla Fireball Three Musketeers Hunter
Tesla Three Musketeers Fireball Hunter
Tesla Fireball Spear Goblins Three Musketeers Hunter
Hunter Spear Goblins Tesla Fireball Mother Witch
Tesla Three Musketeers Hunter Phoenix
Spear Goblins Tesla Fireball Hunter Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla Fireball
Fireball Tesla Hunter Phoenix
Spear Goblins Hunter Goblin Giant
Hunter Tesla Fireball Goblin Giant Phoenix
Tesla Three Musketeers Hunter Goblin Giant Phoenix
Fireball Mother Witch Tesla Three Musketeers Hunter Goblin Giant
Spear Goblins Tesla Fireball Hunter Goblin Giant Phoenix
Tesla Hunter Goblin Giant Phoenix
Spear Goblins Fireball Phoenix
Tesla Three Musketeers Goblin Giant Phoenix
Tesla Hunter Phoenix
Fireball Goblin Giant Phoenix
Tesla Fireball Three Musketeers Hunter Goblin Giant
Tesla Fireball Three Musketeers
Tesla Phoenix Spear Goblins Fireball Three Musketeers Hunter Goblin Giant
Tesla Fireball Hunter Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Giant
Fireball
Fireball
Fireball Mother Witch Spear Goblins Hunter Goblin Giant
Fireball Hunter
Fireball
Fireball Three Musketeers
Fireball
Fireball
Fireball Three Musketeers Hunter
Fireball
Fireball
Spear Goblins Fireball Three Musketeers Hunter
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers Hunter
Fireball Mother Witch
Fireball
Fireball
Fireball
Mother Witch Fireball Hunter
Fireball Hunter
Fireball
Fireball
Fireball Hunter Mother Witch
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Spear Goblins Fireball
Fireball Three Musketeers Hunter
Fireball
Fireball Three Musketeers Hunter
Fireball
Fireball
Three Musketeers
Fireball
Fireball
Fireball Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: