My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Phoenix Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Goblin Barrel
Giant Snowball
Wall Breakers Goblin Barrel
Zap
Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Firecracker Tesla Elite Barbarians Wall Breakers Goblin Barrel
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Wall Breakers Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Wall Breakers Goblin Barrel
Fireball
Firecracker Tesla Elite Barbarians Wall Breakers Goblin Barrel
Poison
Firecracker
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage The Log Firecracker Goblin Barrel Tesla Mini P.E.K.K.A Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Rage The Log Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Wall Breakers Goblin Barrel
Tesla
Elite Barbarians
Rage Firecracker The Log
Mini P.E.K.K.A
Firecracker Rage The Log
Wall Breakers
Firecracker The Log
Rage
Elite Barbarians Mini P.E.K.K.A
Goblin Barrel
Firecracker
The Log
Elite Barbarians Mini P.E.K.K.A Wall Breakers

Defense Synergies 3 5

Firecracker
The Log Tesla Mini P.E.K.K.A
Tesla
The Log Firecracker Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Firecracker Tesla Elite Barbarians
Wall Breakers
Rage
Goblin Barrel
The Log
Firecracker Tesla Mini P.E.K.K.A Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Elite Barbarians Mini P.E.K.K.A Firecracker Tesla The Log
Tesla Mini P.E.K.K.A Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Firecracker
Firecracker Elite Barbarians Mini P.E.K.K.A The Log
The Log Firecracker Tesla
Tesla Firecracker
Tesla The Log
Tesla Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Tesla Mini P.E.K.K.A
Firecracker Tesla The Log
Tesla Firecracker
Tesla Mini P.E.K.K.A Elite Barbarians The Log
Firecracker Tesla Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Tesla
Tesla Elite Barbarians Mini P.E.K.K.A The Log
Tesla Firecracker Elite Barbarians Mini P.E.K.K.A
Tesla Firecracker Elite Barbarians The Log
The Log Firecracker Tesla
Mini P.E.K.K.A Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Elite Barbarians The Log
Tesla Elite Barbarians Mini P.E.K.K.A
Firecracker Tesla
Mini P.E.K.K.A Tesla Elite Barbarians
Mini P.E.K.K.A Tesla Elite Barbarians
Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Tesla
Tesla Elite Barbarians Mini P.E.K.K.A
Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Tesla
Firecracker Tesla
Tesla Elite Barbarians Firecracker Mini P.E.K.K.A The Log
Firecracker Tesla Elite Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Elite Barbarians Firecracker
Firecracker
Elite Barbarians Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log

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