My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Minions Barbarians Hog Rider Inferno Dragon Lumberjack
Zap
Minions Inferno Dragon
Barbarian Barrel
Knight Barbarians Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Hog Rider Inferno Dragon Lumberjack
Fireball
Minions Barbarians Hog Rider Inferno Dragon Lumberjack
Poison
Minions Barbarians
Lightning
Knight Inferno Dragon Lumberjack
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Hog Rider Freeze Inferno Dragon Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Freeze Lumberjack
Knight
Minions Hog Rider Arrows Lumberjack
Minions
Knight Hog Rider Inferno Dragon Lumberjack
Barbarians
Hog Rider
Hog Rider
Arrows Knight Minions Freeze Barbarians Lumberjack
Freeze
Hog Rider Arrows
Inferno Dragon
Minions
Lumberjack
Arrows Knight Minions Hog Rider

Defense Synergies 1 7

Arrows
Knight Barbarians Lumberjack
Knight
Minions Arrows Lumberjack
Minions
Knight Freeze Lumberjack
Barbarians
Arrows
Hog Rider
Freeze
Minions Lumberjack
Inferno Dragon
Lumberjack
Arrows Knight Minions Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Barbarians Inferno Dragon Lumberjack Knight Minions
Barbarians Lumberjack Knight Minions Freeze Inferno Dragon
Barbarians Inferno Dragon Lumberjack Knight Minions
Arrows Barbarians Lumberjack
Arrows Freeze Minions Lumberjack
Minions Inferno Dragon Arrows Freeze
Arrows Barbarians
Barbarians Inferno Dragon Minions Lumberjack
Knight Barbarians Lumberjack
Minions Barbarians Arrows Knight Freeze Lumberjack
Arrows Minions Inferno Dragon
Barbarians Lumberjack Knight Minions Freeze
Arrows Minions Barbarians Freeze Lumberjack
Barbarians Inferno Dragon Knight Lumberjack
Barbarians Freeze Inferno Dragon Lumberjack
Barbarians Arrows Knight Minions Lumberjack
Arrows Knight Minions Barbarians Lumberjack
Arrows Freeze Knight Minions Barbarians Inferno Dragon Lumberjack
Barbarians Inferno Dragon Lumberjack
Arrows Knight Minions Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Lumberjack
Arrows Knight Inferno Dragon Lumberjack
Barbarians Lumberjack Knight Minions
Lumberjack Knight Barbarians
Barbarians Knight Inferno Dragon Lumberjack
Arrows Minions Freeze
Knight Minions Barbarians Lumberjack
Knight Barbarians Inferno Dragon Lumberjack
Freeze Knight Minions Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Knight Minions Barbarians Lumberjack
Arrows Barbarians
Barbarians Knight Lumberjack
Barbarians
Barbarians Knight Minions Freeze Inferno Dragon Lumberjack
Arrows Minions Barbarians Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Barbarians Freeze
Arrows
Arrows Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions Lumberjack
Arrows Knight
Arrows
Knight
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions
Arrows
Arrows
Minions
Arrows
Arrows Barbarians
Arrows Freeze
Inferno Dragon
Arrows
Arrows
Arrows
Arrows
Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions Barbarians Freeze
Arrows
Freeze
Arrows
Knight Lumberjack
Arrows
Arrows
Minions Freeze
Freeze

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