My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Goblins Musketeer Hog Rider Inferno Dragon
Zap
Goblins Inferno Dragon
Barbarian Barrel
Goblins Musketeer Valkyrie
The Log
Goblins Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Musketeer Valkyrie Hog Rider Inferno Dragon
Fireball
Musketeer Hog Rider Inferno Dragon
Poison
Musketeer
Lightning
Musketeer Valkyrie Inferno Dragon
Rocket
Musketeer Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Tornado Fireball Musketeer Valkyrie Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Tornado Fireball

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Fireball
Hog Rider Tornado
Musketeer
Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Goblins Tornado
Hog Rider
Goblins Fireball Musketeer Valkyrie Rage Tornado
Rage
Hog Rider
Tornado
Fireball Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 2 6

Goblins
Musketeer
Fireball
Tornado Musketeer Valkyrie
Musketeer
Valkyrie Goblins Fireball Tornado
Valkyrie
Musketeer Fireball Tornado
Hog Rider
Rage
Tornado
Fireball Musketeer Valkyrie Inferno Dragon
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie
Inferno Dragon Goblins Musketeer Valkyrie
Tornado Goblins Musketeer Valkyrie Inferno Dragon
Inferno Dragon Goblins Musketeer Valkyrie
Fireball Valkyrie Tornado
Fireball Tornado Goblins Musketeer Valkyrie
Musketeer Tornado Inferno Dragon Fireball
Fireball Musketeer Valkyrie
Inferno Dragon Goblins Musketeer Tornado
Tornado Goblins Musketeer Valkyrie
Goblins Valkyrie Fireball Musketeer Tornado
Musketeer Inferno Dragon Fireball Tornado
Fireball Musketeer Valkyrie
Fireball Valkyrie Goblins Tornado
Inferno Dragon
Tornado Fireball Inferno Dragon
Goblins Fireball Musketeer Valkyrie Tornado
Fireball Goblins Musketeer Valkyrie Tornado
Valkyrie Tornado Fireball Musketeer Inferno Dragon
Musketeer Tornado Inferno Dragon
Valkyrie Goblins Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Fireball
Fireball Musketeer Valkyrie Inferno Dragon
Goblins Musketeer Valkyrie
Valkyrie Fireball Musketeer Tornado
Musketeer Valkyrie Inferno Dragon
Fireball Musketeer Tornado
Goblins Fireball Musketeer Valkyrie
Valkyrie Inferno Dragon
Goblins Fireball Valkyrie Tornado Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie
Fireball Valkyrie Tornado
Fireball Valkyrie
Fireball Musketeer Valkyrie
Goblins Fireball Musketeer Valkyrie Tornado Inferno Dragon
Valkyrie Fireball Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer Tornado
Fireball
Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Musketeer Tornado
Musketeer Tornado
Fireball Tornado
Fireball Tornado
Goblins Fireball Musketeer Tornado
Fireball Musketeer Valkyrie Tornado
Fireball Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Fireball Musketeer
Fireball Valkyrie Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball Valkyrie
Inferno Dragon
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer Tornado
Fireball
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Tornado
Musketeer
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado

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