My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant
Giant Snowball
Archers Tombstone
Zap
Archers Tombstone
Barbarian Barrel
Archers Elite Barbarians Tombstone Electro Wizard
The Log
Archers Elite Barbarians Tombstone
Earthquake
Archers Tombstone
Arrows
Archers Tombstone
Royal Delivery
Archers Elite Barbarians Electro Wizard
Fireball
Archers Elite Barbarians Tombstone Electro Wizard
Poison
Archers Tombstone Electro Wizard
Lightning
Elite Barbarians Tombstone Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Archers Tombstone Electro Wizard Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Archers

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Electro Wizard Archers The Log
Archers
Zap Elite Barbarians Giant
Elite Barbarians
Zap Rage Archers The Log
Tombstone
Giant
Zap Rage Archers The Log Electro Wizard
Rage
Elite Barbarians Giant Electro Wizard
The Log
Zap Elite Barbarians Giant
Electro Wizard
Zap Giant Rage

Defense Synergies 1 10

Zap
Electro Wizard Archers Elite Barbarians Tombstone The Log
Archers
Zap Tombstone The Log Electro Wizard
Elite Barbarians
Zap The Log
Tombstone
Zap Archers Electro Wizard
Giant
Rage
The Log
Zap Archers Elite Barbarians Electro Wizard
Electro Wizard
Zap Archers Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone The Log Electro Wizard
Elite Barbarians Zap Tombstone The Log Electro Wizard
Archers Elite Barbarians Tombstone Electro Wizard
Elite Barbarians Tombstone Electro Wizard
Elite Barbarians Tombstone The Log
The Log Zap Archers Electro Wizard
Electro Wizard Zap Archers Tombstone
Zap The Log Electro Wizard
Elite Barbarians Tombstone
Elite Barbarians Archers Electro Wizard
Archers Electro Wizard Zap Tombstone The Log
Zap Archers Electro Wizard
Tombstone Zap Elite Barbarians The Log Electro Wizard
Zap Tombstone The Log Electro Wizard
Elite Barbarians Tombstone Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Tombstone Electro Wizard
Tombstone Zap Archers Elite Barbarians The Log Electro Wizard
Zap The Log Archers Tombstone Electro Wizard
Elite Barbarians Electro Wizard
Archers Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Tombstone Electro Wizard
Electro Wizard Zap Archers Elite Barbarians The Log
Tombstone Zap Elite Barbarians The Log Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Tombstone
Zap Archers Electro Wizard
Archers Elite Barbarians Tombstone Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Tombstone The Log
Tombstone
Elite Barbarians Tombstone
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Tombstone
Archers
Elite Barbarians Tombstone Electro Wizard Zap Archers The Log
Zap Archers Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap
Archers The Log
The Log Zap
The Log Zap
Elite Barbarians Electro Wizard
Zap The Log Electro Wizard
Zap Archers
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log
Zap Archers The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Archers Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Archers Tombstone
Zap Archers Electro Wizard
The Log
Electro Wizard
The Log Zap
Zap
Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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