My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Giant Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Balloon
Giant Snowball
Fire Spirit Bomber Balloon
Zap
Fire Spirit Bomber Balloon
Barbarian Barrel
Fire Spirit Bomber Tesla Ice Wizard
The Log
Fire Spirit Bomber Mini P.E.K.K.A
Earthquake
Bomber Tesla
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Mini P.E.K.K.A Balloon Ice Wizard
Fireball
Bomber Tesla Balloon Ice Wizard
Poison
Bomber Balloon Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Ice Wizard Tesla Mini P.E.K.K.A Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Giant Balloon
Bomber
Giant Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Giant Fire Spirit Bomber The Log Ice Wizard
Giant
Bomber Mini P.E.K.K.A Fire Spirit Balloon The Log Ice Wizard
Balloon
Fire Spirit Giant The Log Ice Wizard
The Log
Mini P.E.K.K.A Giant Balloon
Ice Wizard
Mini P.E.K.K.A Giant Balloon

Defense Synergies 2 8

Fire Spirit
Mini P.E.K.K.A The Log
Bomber
Tesla Mini P.E.K.K.A The Log
Tesla
The Log Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fire Spirit Bomber Tesla Ice Wizard
Giant
Balloon
The Log
Tesla Mini P.E.K.K.A Fire Spirit Bomber Ice Wizard
Ice Wizard
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla The Log
Mini P.E.K.K.A Bomber Tesla The Log Ice Wizard
Tesla Mini P.E.K.K.A Fire Spirit Bomber Ice Wizard
Tesla Mini P.E.K.K.A Bomber Ice Wizard
Bomber Mini P.E.K.K.A The Log
The Log Fire Spirit Bomber Tesla Ice Wizard
Tesla Fire Spirit Ice Wizard
Tesla The Log
Tesla Mini P.E.K.K.A Ice Wizard
Fire Spirit Bomber Tesla Mini P.E.K.K.A Ice Wizard
Ice Wizard Bomber Tesla The Log
Tesla Ice Wizard
Tesla Mini P.E.K.K.A Fire Spirit Bomber The Log Ice Wizard
Fire Spirit Bomber Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A The Log
Tesla Bomber Mini P.E.K.K.A
Fire Spirit Tesla Bomber The Log Ice Wizard
The Log Fire Spirit Bomber Tesla Ice Wizard
Mini P.E.K.K.A Tesla
Bomber Fire Spirit Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla
Bomber Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla The Log
Tesla Mini P.E.K.K.A
Fire Spirit Tesla Ice Wizard
Mini P.E.K.K.A Tesla Ice Wizard
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A The Log
Tesla
Tesla Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Tesla
Bomber Tesla
Tesla Bomber Mini P.E.K.K.A The Log
Bomber Tesla Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
Bomber Fire Spirit The Log
Fire Spirit Ice Wizard
Fire Spirit Bomber The Log
The Log Fire Spirit Ice Wizard
The Log
Fire Spirit Mini P.E.K.K.A
The Log
Fire Spirit
Fire Spirit The Log
The Log
Bomber The Log
The Log
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Mini P.E.K.K.A The Log
Fire Spirit Bomber The Log
The Log
The Log
The Log
The Log Fire Spirit Bomber Ice Wizard
The Log Ice Wizard
The Log
The Log
Fire Spirit Ice Wizard
Mini P.E.K.K.A
Bomber The Log
The Log
Fire Spirit
Fire Spirit Ice Wizard
The Log
Mini P.E.K.K.A
The Log Bomber
The Log
The Log

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