My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Musketeer Battle Ram Giant Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Battle Ram Battle Healer Giant Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Giant Cannon Cart
Giant Snowball
Musketeer Battle Ram
Zap
Battle Ram Cannon Cart
Barbarian Barrel
Elixir Golem Musketeer Battle Ram Cannon Cart
The Log
Elixir Golem Musketeer Battle Ram Cannon Cart
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Musketeer Battle Ram Battle Healer Cannon Cart
Fireball
Elixir Golem Musketeer Battle Ram Battle Healer Cannon Cart
Poison
Elixir Golem Musketeer Battle Healer
Lightning
Ice Golem Musketeer Battle Ram Battle Healer Cannon Cart
Rocket
Musketeer Battle Healer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Battle Ram Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Elixir Golem Fireball Musketeer Battle Ram Battle Healer Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Elixir Golem Fireball Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Musketeer Battle Ram Cannon Cart
Elixir Golem
Battle Healer Fireball Musketeer
Fireball
Elixir Golem Battle Ram Giant
Musketeer
Ice Golem Giant Elixir Golem Battle Ram Battle Healer Cannon Cart
Battle Ram
Ice Golem Fireball Musketeer Battle Healer
Battle Healer
Elixir Golem Musketeer Battle Ram Giant Cannon Cart
Giant
Musketeer Fireball Battle Healer Cannon Cart
Cannon Cart
Ice Golem Musketeer Battle Healer Giant

Defense Synergies 2 7

Ice Golem
Musketeer Fireball Battle Healer Cannon Cart
Elixir Golem
Fireball
Ice Golem Musketeer Battle Healer
Musketeer
Ice Golem Battle Healer Fireball Cannon Cart
Battle Ram
Battle Healer
Musketeer Ice Golem Fireball Cannon Cart
Giant
Cannon Cart
Ice Golem Musketeer Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Fireball Musketeer
Musketeer Battle Healer Cannon Cart
Musketeer Cannon Cart
Musketeer Cannon Cart
Fireball Battle Healer
Fireball Musketeer Cannon Cart
Musketeer Fireball
Ice Golem Fireball Musketeer Battle Healer Cannon Cart
Musketeer
Ice Golem Musketeer Battle Healer Cannon Cart
Ice Golem Fireball Musketeer Cannon Cart
Musketeer Fireball
Fireball Musketeer Battle Healer Cannon Cart
Fireball Cannon Cart
Cannon Cart
Fireball
Fireball Musketeer Cannon Cart
Fireball Musketeer Battle Healer Cannon Cart
Ice Golem Fireball Musketeer Battle Healer Cannon Cart
Musketeer Cannon Cart
Fireball Musketeer Battle Healer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Battle Healer Cannon Cart
Fireball Ice Golem Musketeer Battle Healer Cannon Cart
Ice Golem Musketeer Battle Healer Cannon Cart
Ice Golem Fireball Musketeer Battle Healer Cannon Cart
Musketeer Battle Healer Cannon Cart
Fireball Ice Golem Musketeer
Ice Golem Fireball Musketeer Battle Healer Cannon Cart
Battle Healer Cannon Cart
Ice Golem Fireball Cannon Cart
Musketeer
Musketeer Cannon Cart
Fireball
Cannon Cart Ice Golem Fireball
Fireball Musketeer Cannon Cart
Ice Golem Fireball Musketeer Battle Healer Cannon Cart
Ice Golem Fireball Musketeer Battle Healer Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer
Fireball Musketeer
Fireball Cannon Cart
Cannon Cart Ice Golem Fireball Musketeer
Fireball
Fireball Ice Golem Musketeer
Musketeer
Fireball Ice Golem
Fireball
Fireball Musketeer
Fireball Musketeer Cannon Cart
Fireball Musketeer
Ice Golem Fireball Musketeer Cannon Cart
Fireball Musketeer Cannon Cart
Ice Golem Fireball Musketeer Cannon Cart
Fireball Musketeer Cannon Cart
Fireball Musketeer Cannon Cart
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Cannon Cart
Ice Golem Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Ice Golem Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer Cannon Cart
Fireball Musketeer
Fireball
Fireball Musketeer Cannon Cart
Ice Golem Fireball Musketeer
Fireball
Musketeer Cannon Cart
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Cannon Cart

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