My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Goblin Barrel Guards
Giant Snowball
Minion Horde Goblin Barrel Guards
Zap
Minion Horde Goblin Barrel Guards Goblin Giant
Barbarian Barrel
Goblin Barrel Guards
The Log
Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Minion Horde Goblin Barrel Guards
Royal Delivery
Minion Horde Goblin Barrel Guards
Fireball
Minion Horde Goblin Barrel
Poison
Minion Horde Guards
Lightning
Ice Golem
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Rage Goblin Barrel Guards Minion Horde Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Rage Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Goblin Giant Minion Horde Ice Golem Guards
Minion Horde
Rage Zap Ice Golem Giant Goblin Giant
Ice Golem
Goblin Barrel Zap Minion Horde
Giant
Zap Rage Goblin Barrel Minion Horde Guards
Rage
Minion Horde Giant Goblin Giant
Goblin Barrel
Ice Golem Giant Guards Goblin Giant
Guards
Zap Giant Goblin Barrel
Goblin Giant
Zap Minion Horde Rage Goblin Barrel

Defense Synergies 1 5

Zap
Goblin Giant Minion Horde Ice Golem Guards
Minion Horde
Zap Ice Golem
Ice Golem
Zap Minion Horde Guards
Giant
Rage
Goblin Barrel
Guards
Zap Ice Golem
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Ice Golem Goblin Giant
Minion Horde Zap
Minion Horde
Minion Horde Guards
Zap Guards
Minion Horde Zap
Zap Ice Golem Goblin Giant
Minion Horde
Guards Minion Horde Ice Golem
Minion Horde Guards Zap Ice Golem Goblin Giant
Minion Horde Zap
Minion Horde Zap Guards
Zap Minion Horde Guards
Minion Horde
Minion Horde Zap
Minion Horde
Zap Minion Horde Guards
Zap Ice Golem Guards
Minion Horde Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Ice Golem
Zap Ice Golem
Guards Zap Minion Horde Ice Golem Goblin Giant
Guards Zap Minion Horde Ice Golem Goblin Giant
Minion Horde Guards Goblin Giant
Zap Minion Horde Ice Golem Goblin Giant
Guards Minion Horde Ice Golem Goblin Giant
Minion Horde Goblin Giant
Zap Minion Horde Ice Golem
Minion Horde Guards Goblin Giant
Minion Horde Guards
Zap Guards Goblin Giant
Minion Horde Ice Golem Guards Goblin Giant
Minion Horde
Guards Zap Minion Horde Ice Golem Goblin Giant
Zap Minion Horde Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Guards
Zap
Minion Horde Goblin Giant
Ice Golem Guards
Zap Minion Horde
Zap Minion Horde Ice Golem Goblin Giant
Minion Horde
Zap Ice Golem
Zap
Minion Horde Guards
Zap Minion Horde
Zap
Ice Golem
Minion Horde
Zap Ice Golem
Zap Minion Horde
Minion Horde
Minion Horde
Zap
Zap
Minion Horde
Zap Minion Horde
Zap Ice Golem
Minion Horde
Zap
Zap
Zap
Zap Minion Horde Ice Golem
Zap Minion Horde Guards
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Guards
Zap
Minion Horde
Zap Ice Golem
Zap
Minion Horde
Zap Minion Horde Guards
Zap
Zap Goblin Giant

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