My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Royal Giant Dart Goblin
Barbarian Barrel
Skeletons Tesla Dart Goblin Valkyrie Wizard
The Log
Skeletons Royal Giant Dart Goblin
Earthquake
Skeletons Tesla
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Valkyrie Wizard
Fireball
Tesla Dart Goblin Wizard
Poison
Dart Goblin Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Dart Goblin Tesla Fireball Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Dart Goblin Tesla

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Fireball
Tesla
Royal Giant
Arrows Dart Goblin Fireball Wizard
Dart Goblin
Royal Giant Valkyrie
Fireball
Arrows Royal Giant
Valkyrie
Dart Goblin Wizard
Wizard
Royal Giant Valkyrie

Defense Synergies 2 11

Skeletons
Tesla Dart Goblin Wizard
Arrows
Tesla Fireball Valkyrie
Tesla
Skeletons Arrows Dart Goblin Fireball Valkyrie Wizard
Royal Giant
Dart Goblin
Skeletons Tesla Valkyrie
Fireball
Arrows Tesla Valkyrie
Valkyrie
Arrows Tesla Dart Goblin Fireball Wizard
Wizard
Skeletons Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Fireball Valkyrie Wizard
Skeletons Tesla Dart Goblin Valkyrie
Tesla Skeletons Dart Goblin Valkyrie
Tesla Skeletons Dart Goblin Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Skeletons Tesla Dart Goblin Valkyrie
Tesla Dart Goblin Arrows Fireball Wizard
Arrows Tesla Dart Goblin Fireball Valkyrie
Tesla Skeletons
Skeletons Tesla Dart Goblin Valkyrie
Dart Goblin Valkyrie Skeletons Arrows Tesla Fireball Wizard
Arrows Tesla Dart Goblin Fireball Wizard
Tesla Skeletons Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Tesla Dart Goblin
Tesla
Tesla Fireball
Tesla Wizard Skeletons Arrows Fireball Valkyrie
Arrows Tesla Fireball Dart Goblin Valkyrie Wizard
Arrows Valkyrie Wizard Tesla Dart Goblin Fireball
Tesla Dart Goblin
Valkyrie Wizard Arrows Tesla Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Fireball
Fireball Arrows Tesla Valkyrie Wizard
Skeletons Valkyrie
Valkyrie Tesla Fireball
Skeletons Tesla Valkyrie
Arrows Fireball Wizard Skeletons Tesla Dart Goblin
Skeletons Tesla Dart Goblin Fireball Valkyrie
Tesla Valkyrie
Skeletons Fireball Valkyrie
Skeletons Tesla Dart Goblin
Tesla Dart Goblin Valkyrie
Arrows Fireball Valkyrie
Skeletons Tesla Fireball Valkyrie Wizard
Wizard Tesla Dart Goblin Fireball Valkyrie
Tesla Skeletons Dart Goblin Fireball Valkyrie
Arrows Valkyrie Tesla Dart Goblin Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Valkyrie
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Fireball
Arrows Dart Goblin Fireball Valkyrie Wizard
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Dart Goblin Wizard
Fireball Arrows Wizard
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Dart Goblin Fireball
Fireball Arrows Dart Goblin Wizard
Arrows Fireball
Fireball Dart Goblin Valkyrie Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball

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