My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers
Zap
Bomber Archers Inferno Tower
Barbarian Barrel
Bomber Archers Inferno Tower Wizard Royal Ghost
The Log
Bomber Archers
Earthquake
Bomber Archers Inferno Tower
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Wizard Royal Ghost
Fireball
Bomber Archers Inferno Tower Wizard
Poison
Bomber Archers Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Freeze Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Royal Ghost Freeze Inferno Tower Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Royal Ghost

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap
Zap
Bomber Archers Freeze Royal Ghost
Archers
Zap Royal Ghost
Inferno Tower
Wizard
Royal Ghost
Freeze
Zap
Electro Giant
Royal Ghost
Zap Archers Wizard

Defense Synergies 0 10

Bomber
Zap Electro Giant Royal Ghost
Zap
Bomber Archers Inferno Tower Royal Ghost
Archers
Zap Inferno Tower
Inferno Tower
Zap Archers Royal Ghost
Wizard
Freeze Royal Ghost
Freeze
Wizard
Electro Giant
Bomber
Royal Ghost
Bomber Zap Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower Wizard
Inferno Tower Bomber Zap
Inferno Tower Bomber Archers Freeze
Inferno Tower Bomber
Bomber
Freeze Bomber Zap Archers Royal Ghost
Inferno Tower Zap Archers Wizard Freeze
Zap Inferno Tower Electro Giant
Inferno Tower
Bomber Archers Inferno Tower Royal Ghost
Archers Bomber Zap Wizard Freeze Electro Giant Royal Ghost
Inferno Tower Zap Archers Wizard
Inferno Tower Bomber Zap Wizard Freeze
Bomber Wizard Zap Freeze Royal Ghost
Inferno Tower
Inferno Tower Zap Freeze Electro Giant
Wizard Bomber Inferno Tower
Bomber Zap Archers Wizard Royal Ghost
Zap Wizard Freeze Bomber Archers Royal Ghost
Inferno Tower
Bomber Wizard Royal Ghost Archers Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Inferno Tower Electro Giant Royal Ghost
Bomber Zap Archers Wizard Royal Ghost
Zap Inferno Tower
Zap Inferno Tower
Inferno Tower
Wizard Electro Giant Zap Archers Freeze
Archers Inferno Tower
Inferno Tower
Zap Freeze Inferno Tower
Inferno Tower
Inferno Tower
Zap Electro Giant
Inferno Tower Wizard
Wizard Bomber Archers Electro Giant
Inferno Tower Electro Giant Bomber Zap Archers Freeze
Bomber Zap Archers Inferno Tower Wizard Freeze Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Zap Royal Ghost
Freeze
Bomber Wizard Zap
Wizard Electro Giant Zap Freeze
Bomber Archers Wizard
Zap Wizard Freeze
Zap Wizard
Zap Wizard
Zap Archers Wizard
Freeze
Zap
Bomber Zap Wizard
Wizard
Freeze
Bomber
Bomber Zap Archers Wizard
Bomber Zap Wizard Electro Giant
Wizard
Zap
Zap Freeze Electro Giant Bomber Wizard
Zap Wizard Royal Ghost
Zap Wizard
Zap
Zap Archers Wizard Electro Giant
Zap Wizard Freeze Electro Giant
Bomber Zap Wizard
Zap Freeze
Wizard
Zap Archers Freeze
Zap Archers Wizard
Freeze
Wizard
Bomber Zap Wizard
Zap Electro Giant
Zap Electro Giant Freeze
Zap
Zap Freeze Electro Giant Royal Ghost

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