My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Ice Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Ice Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Drill
Giant Snowball
Archers Minions Goblin Drill Lumberjack
Zap
Archers Minions Goblin Drill
Barbarian Barrel
Electro Spirit Archers Rascals Goblin Drill Lumberjack
The Log
Electro Spirit Archers Rascals Goblin Drill Lumberjack
Earthquake
Archers Goblin Drill
Arrows
Electro Spirit Archers Minions Rascals Goblin Drill
Royal Delivery
Electro Spirit Archers Minions Rascals Goblin Drill Lumberjack
Fireball
Archers Minions Rascals Goblin Drill Lumberjack
Poison
Archers Minions Rascals Goblin Drill
Lightning
Ice Golem Lumberjack
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Archers Minions Fireball Goblin Drill Lumberjack Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem Archers Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Drill Lumberjack
Archers
Ice Golem Lumberjack
Minions
Rascals Ice Golem Goblin Drill Lumberjack
Rascals
Minions Goblin Drill Lumberjack
Ice Golem
Archers Lumberjack Minions Goblin Drill
Fireball
Goblin Drill Electro Spirit
Goblin Drill
Fireball Electro Spirit Minions Rascals Ice Golem Lumberjack
Lumberjack
Ice Golem Electro Spirit Archers Minions Rascals Goblin Drill

Defense Synergies 2 13

Electro Spirit
Goblin Drill Lumberjack
Archers
Ice Golem Minions Rascals Goblin Drill Lumberjack
Minions
Ice Golem Archers Goblin Drill Lumberjack
Rascals
Archers
Ice Golem
Archers Minions Fireball Lumberjack
Fireball
Ice Golem Goblin Drill Lumberjack
Goblin Drill
Electro Spirit Archers Minions Fireball Lumberjack
Lumberjack
Electro Spirit Archers Minions Ice Golem Fireball Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Fireball
Lumberjack Minions Rascals Goblin Drill
Lumberjack Archers Minions Rascals Goblin Drill
Lumberjack Minions Rascals Goblin Drill
Fireball Lumberjack
Fireball Electro Spirit Archers Minions Rascals Lumberjack
Minions Electro Spirit Archers Rascals Fireball
Electro Spirit Rascals Ice Golem Fireball
Minions Rascals Goblin Drill Lumberjack
Archers Rascals Ice Golem Lumberjack
Archers Minions Electro Spirit Rascals Ice Golem Fireball Goblin Drill Lumberjack
Minions Archers Rascals Fireball
Goblin Drill Lumberjack Minions Rascals Fireball
Fireball Electro Spirit Minions Rascals Goblin Drill Lumberjack
Rascals Goblin Drill Lumberjack
Rascals Fireball Goblin Drill Lumberjack
Minions Rascals Fireball Goblin Drill Lumberjack
Fireball Electro Spirit Archers Minions Rascals Goblin Drill Lumberjack
Goblin Drill Electro Spirit Archers Minions Rascals Ice Golem Fireball Lumberjack
Goblin Drill Lumberjack
Rascals Electro Spirit Archers Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Archers Ice Golem Fireball
Fireball Archers Ice Golem Lumberjack
Lumberjack Minions Rascals Ice Golem
Lumberjack Rascals Ice Golem Fireball
Rascals Goblin Drill Lumberjack
Fireball Electro Spirit Archers Minions Rascals Ice Golem
Rascals Archers Minions Ice Golem Fireball Lumberjack
Rascals Lumberjack
Electro Spirit Minions Ice Golem Fireball
Goblin Drill
Minions Rascals Lumberjack
Fireball
Rascals Ice Golem Fireball Lumberjack
Archers Rascals Fireball
Rascals Electro Spirit Archers Minions Ice Golem Fireball Goblin Drill Lumberjack
Minions Electro Spirit Archers Rascals Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Ice Golem Goblin Drill
Fireball
Fireball Goblin Drill
Rascals Ice Golem Fireball
Fireball
Fireball Electro Spirit Minions Ice Golem
Archers
Fireball Ice Golem
Fireball
Minions Fireball Lumberjack
Fireball
Fireball Archers
Ice Golem Fireball
Minions Fireball
Ice Golem Fireball
Fireball Goblin Drill
Fireball
Fireball
Minions
Archers Fireball
Fireball
Minions Fireball
Fireball
Fireball Goblin Drill
Ice Golem Electro Spirit Fireball
Fireball
Fireball
Fireball
Archers Ice Golem Fireball
Electro Spirit Minions Fireball
Fireball
Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Archers Minions Fireball
Fireball Archers
Fireball
Fireball Rascals Lumberjack
Ice Golem Fireball
Fireball
Electro Spirit Minions Rascals Fireball
Fireball
Fireball

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