My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elixir Golem Valkyrie X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Miner
Giant Snowball
Fire Spirit Minion Horde Miner
Zap
Fire Spirit Minion Horde X-Bow
Barbarian Barrel
Fire Spirit Elixir Golem Valkyrie X-Bow Royal Ghost
The Log
Fire Spirit Elixir Golem X-Bow
Earthquake
Elixir Golem X-Bow
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Elixir Golem Valkyrie Miner Royal Ghost
Fireball
Minion Horde Elixir Golem X-Bow
Poison
Minion Horde Elixir Golem X-Bow
Lightning
Valkyrie X-Bow
Rocket
Minion Horde Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Valkyrie Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Elixir Golem Miner Royal Ghost Fireball Valkyrie Minion Horde X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Elixir Golem Miner Royal Ghost

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Elixir Golem X-Bow
Minion Horde
Miner
Elixir Golem
Fire Spirit Fireball Royal Ghost
Fireball
X-Bow Elixir Golem Miner
Valkyrie
Fire Spirit X-Bow Royal Ghost
X-Bow
Fireball Fire Spirit Valkyrie
Miner
Fire Spirit Minion Horde Fireball Royal Ghost
Royal Ghost
Elixir Golem Valkyrie Miner

Defense Synergies 1 4

Fire Spirit
Valkyrie
Minion Horde
Elixir Golem
Fireball
X-Bow Valkyrie Miner
Valkyrie
Fire Spirit Fireball X-Bow
X-Bow
Fireball Valkyrie
Miner
Fireball
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie X-Bow
Minion Horde Valkyrie X-Bow
Minion Horde Fire Spirit Valkyrie
Minion Horde Valkyrie
Fireball Valkyrie X-Bow
Fireball Fire Spirit Valkyrie X-Bow Royal Ghost
Minion Horde Fire Spirit Fireball X-Bow
Fireball Valkyrie X-Bow
Minion Horde X-Bow
Fire Spirit Minion Horde Valkyrie Miner Royal Ghost
Minion Horde Valkyrie Fireball X-Bow Royal Ghost
Minion Horde Fireball
Minion Horde Fire Spirit Fireball Valkyrie X-Bow
Fire Spirit Fireball Valkyrie Minion Horde X-Bow Royal Ghost
Minion Horde X-Bow
Minion Horde Fireball X-Bow
Minion Horde Fireball Valkyrie X-Bow
Fire Spirit Fireball Minion Horde Valkyrie X-Bow Royal Ghost
Valkyrie Fire Spirit Fireball Royal Ghost
Valkyrie Royal Ghost Fire Spirit Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball X-Bow Royal Ghost
Fireball Valkyrie X-Bow Miner Royal Ghost
Minion Horde Valkyrie
Valkyrie Minion Horde Fireball X-Bow
Minion Horde Valkyrie
Fire Spirit Fireball Minion Horde
Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie X-Bow
Minion Horde
Minion Horde Valkyrie
Fireball Valkyrie
Minion Horde Fireball Valkyrie
Minion Horde Fireball Valkyrie
Minion Horde Fireball Valkyrie X-Bow
Valkyrie Minion Horde Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie X-Bow Royal Ghost
Fireball X-Bow Miner Royal Ghost
Minion Horde Fireball X-Bow Miner
Fireball Valkyrie
Fireball Fire Spirit Minion Horde Valkyrie
Fireball Fire Spirit Minion Horde
Fire Spirit Minion Horde
Fireball X-Bow Fire Spirit
Fireball Miner X-Bow
Fire Spirit Minion Horde Fireball X-Bow
Miner Minion Horde Fireball Valkyrie X-Bow
Fireball Fire Spirit
Fire Spirit Fireball Miner
Minion Horde Fireball X-Bow
Fireball X-Bow
X-Bow Minion Horde Fireball
Minion Horde Fireball X-Bow
Fireball
Minion Horde
Fire Spirit Fireball X-Bow
Fire Spirit Fireball Valkyrie X-Bow Miner
Minion Horde Fireball X-Bow
Fireball
X-Bow
Minion Horde Fireball X-Bow
Fire Spirit Fireball Valkyrie
Minion Horde
Fireball X-Bow Miner Royal Ghost
Fireball X-Bow Miner
Fireball Miner X-Bow
Fire Spirit Minion Horde Fireball X-Bow
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball X-Bow Miner
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Fireball X-Bow
Fireball Fire Spirit
Fireball
Fireball Miner Minion Horde Valkyrie
Fireball
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball X-Bow Miner Royal Ghost

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