My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mega Minion Wizard Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mega Minion Wizard Electro Giant Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Electro Giant Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Wall Breakers Phoenix Ram Rider
Giant Snowball
Spear Goblins Bats Mega Minion Wall Breakers Ram Rider
Zap
Spear Goblins Bats Wall Breakers Ram Rider
Barbarian Barrel
Spear Goblins Wizard Wall Breakers
The Log
Spear Goblins Wall Breakers Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Wall Breakers
Royal Delivery
Spear Goblins Bats Mega Minion Wizard Wall Breakers Ram Rider
Fireball
Mega Minion Wizard Wall Breakers Ram Rider
Poison
Spear Goblins Bats Mega Minion Wizard Phoenix
Lightning
Mega Minion Wizard Phoenix Ram Rider
Rocket
Wizard Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Minion Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers Mega Minion Phoenix Wizard Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Wall Breakers Mega Minion

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Wall Breakers Ram Rider
Bats
Mega Minion Wall Breakers Ram Rider
Mega Minion
Bats Electro Giant
Wizard
Ram Rider
Wall Breakers
Spear Goblins Bats
Electro Giant
Mega Minion
Phoenix
Ram Rider
Spear Goblins Bats Wizard

Defense Synergies 0 3

Spear Goblins
Bats Mega Minion
Bats
Spear Goblins
Mega Minion
Spear Goblins Wizard
Wizard
Mega Minion
Wall Breakers
Electro Giant
Phoenix
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Wizard Ram Rider
Bats Mega Minion Phoenix Ram Rider
Ram Rider Bats Mega Minion
Bats Mega Minion Phoenix Ram Rider
Spear Goblins Bats Mega Minion
Bats Mega Minion Ram Rider Spear Goblins Wizard Phoenix
Electro Giant Phoenix Ram Rider
Phoenix
Spear Goblins Phoenix
Bats Spear Goblins Mega Minion Wizard Electro Giant Ram Rider
Mega Minion Spear Goblins Bats Wizard Phoenix Ram Rider
Bats Wizard Ram Rider
Wizard Bats Mega Minion
Phoenix Ram Rider
Electro Giant Ram Rider
Wizard Bats
Spear Goblins Bats Mega Minion Wizard Ram Rider
Wizard Spear Goblins Bats Mega Minion Ram Rider
Phoenix Ram Rider
Wizard Spear Goblins Bats Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Electro Giant
Mega Minion Wizard Phoenix
Spear Goblins Bats Ram Rider
Bats Phoenix Ram Rider
Phoenix Ram Rider
Wizard Electro Giant Bats Ram Rider
Spear Goblins Bats Mega Minion Phoenix Ram Rider
Phoenix
Spear Goblins Bats Mega Minion Phoenix
Mega Minion Phoenix
Bats Mega Minion Phoenix
Electro Giant Phoenix
Wizard Ram Rider
Wizard Electro Giant
Electro Giant Phoenix Spear Goblins Bats Mega Minion
Bats Mega Minion Wizard Electro Giant Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Wizard
Wizard Electro Giant Spear Goblins Bats Mega Minion Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Bats
Wizard Ram Rider
Wizard
Spear Goblins Wizard
Wizard
Bats
Mega Minion Wizard
Wizard Electro Giant
Wizard
Electro Giant Wizard
Mega Minion
Wizard Ram Rider
Wizard Ram Rider
Bats Wizard Electro Giant
Bats Mega Minion Wizard Electro Giant
Mega Minion
Wizard
Wizard
Spear Goblins Bats
Mega Minion Wizard Ram Rider
Mega Minion Wizard
Wizard
Electro Giant
Mega Minion
Electro Giant Bats
Bats
Electro Giant

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