My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Hog Rider Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Knight Firecracker Tesla Goblin Barrel
The Log
Skeletons Firecracker Hog Rider Goblin Barrel
Earthquake
Skeletons Firecracker Tesla Hog Rider Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Knight Firecracker Hog Rider Goblin Barrel
Fireball
Firecracker Tesla Hog Rider Goblin Barrel
Poison
Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Goblin Barrel Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Hog Rider Knight Goblin Barrel
Knight
Firecracker Hog Rider Goblin Barrel Arrows Fireball
Firecracker
Knight Hog Rider Goblin Barrel
Tesla
Fireball
Arrows Hog Rider Knight
Hog Rider
Arrows Knight Firecracker Fireball Goblin Barrel
Goblin Barrel
Knight Arrows Firecracker Hog Rider

Defense Synergies 3 8

Skeletons
Tesla Knight Firecracker
Arrows
Knight Tesla Fireball
Knight
Firecracker Tesla Skeletons Arrows Fireball
Firecracker
Knight Skeletons Tesla
Tesla
Skeletons Knight Arrows Firecracker Fireball
Fireball
Arrows Knight Tesla
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball
Skeletons Knight Firecracker Tesla
Tesla Skeletons Knight
Tesla Skeletons Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball Skeletons Firecracker Tesla
Tesla Arrows Firecracker Fireball
Arrows Tesla Fireball
Tesla Skeletons
Knight Skeletons Firecracker Tesla
Skeletons Arrows Knight Firecracker Tesla Fireball
Arrows Tesla Firecracker Fireball
Tesla Skeletons Knight Fireball
Fireball Arrows Firecracker Tesla
Knight Tesla
Tesla Fireball
Tesla Skeletons Arrows Knight Firecracker Fireball
Arrows Tesla Fireball Knight Firecracker
Arrows Knight Firecracker Tesla Fireball
Tesla
Arrows Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball
Fireball Arrows Knight Firecracker Tesla
Skeletons Knight
Knight Tesla Fireball
Skeletons Knight Tesla
Arrows Firecracker Fireball Skeletons Tesla
Skeletons Knight Tesla Fireball
Knight Tesla
Skeletons Knight Firecracker Fireball
Skeletons Tesla
Knight Tesla
Arrows Fireball
Skeletons Knight Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Knight Firecracker Fireball
Arrows Firecracker Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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