My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Musketeer Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Bandit
Giant Snowball
Bats Musketeer Lumberjack
Zap
Bats Royal Giant Bandit
Barbarian Barrel
Knight Musketeer Bandit Lumberjack
The Log
Royal Giant Musketeer Bandit Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Bandit Lumberjack
Fireball
Musketeer Bandit Lumberjack
Poison
Bats Musketeer
Lightning
Knight Musketeer Bandit Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Bandit Musketeer Freeze Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Knight Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Barbarian Barrel Bandit Lumberjack
Knight
Bats Musketeer Barbarian Barrel Lumberjack
Royal Giant
Bats Barbarian Barrel Musketeer Bandit Lumberjack
Musketeer
Knight Royal Giant Barbarian Barrel Bandit Lumberjack
Barbarian Barrel
Royal Giant Bats Knight Musketeer Bandit Lumberjack
Freeze
Bandit
Bats Royal Giant Musketeer Barbarian Barrel Lumberjack
Lumberjack
Bats Knight Royal Giant Musketeer Barbarian Barrel Bandit

Defense Synergies 3 13

Bats
Knight Musketeer Barbarian Barrel Freeze Bandit Lumberjack
Knight
Bats Musketeer Barbarian Barrel Lumberjack
Royal Giant
Musketeer
Knight Lumberjack Bats Barbarian Barrel Bandit
Barbarian Barrel
Bats Knight Musketeer Bandit Lumberjack
Freeze
Bats Lumberjack
Bandit
Bats Musketeer Barbarian Barrel Lumberjack
Lumberjack
Musketeer Bats Knight Barbarian Barrel Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Barbarian Barrel
Lumberjack Bats Knight Musketeer Bandit
Lumberjack Bats Knight Musketeer Freeze Bandit
Lumberjack Bats Knight Musketeer Bandit
Barbarian Barrel Lumberjack
Barbarian Barrel Freeze Bats Musketeer Bandit Lumberjack
Bats Musketeer Freeze
Musketeer Barbarian Barrel Bandit
Musketeer Lumberjack
Knight Musketeer Barbarian Barrel Bandit Lumberjack
Bats Knight Musketeer Barbarian Barrel Freeze Bandit Lumberjack
Musketeer Bats
Lumberjack Bats Knight Musketeer Freeze Bandit
Bats Barbarian Barrel Freeze Lumberjack
Knight Bandit Lumberjack
Freeze Bandit Lumberjack
Bats Knight Musketeer Lumberjack
Bats Knight Musketeer Barbarian Barrel Bandit Lumberjack
Barbarian Barrel Freeze Bats Knight Musketeer Bandit Lumberjack
Musketeer Lumberjack
Bats Knight Musketeer Barbarian Barrel Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Barbarian Barrel Bandit
Bandit Knight Musketeer Barbarian Barrel Lumberjack
Bandit Lumberjack Bats Knight Musketeer
Lumberjack Bats Knight Musketeer Barbarian Barrel Bandit
Knight Musketeer Bandit Lumberjack
Bats Musketeer Freeze
Bats Knight Musketeer Bandit Lumberjack
Knight Lumberjack
Freeze Bats Knight Barbarian Barrel Bandit
Musketeer
Bats Knight Musketeer Lumberjack
Knight Bandit Lumberjack
Musketeer
Bats Knight Musketeer Barbarian Barrel Freeze Lumberjack
Bats Musketeer Barbarian Barrel Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Barbarian Barrel Freeze Bandit
Musketeer Barbarian Barrel Bandit
Barbarian Barrel Bandit
Knight Musketeer Barbarian Barrel Freeze
Barbarian Barrel
Bats Musketeer Freeze
Musketeer
Barbarian Barrel Freeze
Bandit
Bats Musketeer Lumberjack
Knight Musketeer Barbarian Barrel Bandit
Musketeer
Knight Musketeer Barbarian Barrel Bandit
Musketeer Barbarian Barrel Freeze Bandit
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Bandit
Musketeer Barbarian Barrel Bandit
Barbarian Barrel Freeze
Bats
Musketeer Barbarian Barrel Bandit
Barbarian Barrel
Musketeer
Musketeer
Musketeer Barbarian Barrel
Freeze Barbarian Barrel
Musketeer Barbarian Barrel Bandit
Musketeer Bandit
Musketeer Barbarian Barrel Bandit
Bats Musketeer
Bats Musketeer Freeze
Musketeer Bandit
Freeze
Bats Musketeer Barbarian Barrel Freeze Bandit
Musketeer
Freeze
Barbarian Barrel
Knight Musketeer Lumberjack
Musketeer
Musketeer
Bats Musketeer Freeze
Bats Musketeer
Musketeer Barbarian Barrel Freeze Bandit

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