My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Sparky
Giant Snowball
Bats Minion Horde
Zap
Bats Minion Horde Sparky
Barbarian Barrel
Tesla Sparky
The Log
Sparky
Earthquake
Tesla
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde P.E.K.K.A Sparky
Fireball
Tesla Minion Horde Sparky
Poison
Bats Minion Horde Sparky
Lightning
Tesla Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Arrows Tesla Minion Horde Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Arrows

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rage P.E.K.K.A Sparky
Zap
Arrows P.E.K.K.A Sparky Bats Minion Horde
Arrows
Zap P.E.K.K.A Sparky
Tesla
Minion Horde
Rage Zap Sparky
Rage
Minion Horde Sparky Bats
P.E.K.K.A
Zap Arrows Bats
Sparky
Zap Arrows Rage Bats Minion Horde

Defense Synergies 0 13

Bats
Zap Tesla P.E.K.K.A Sparky
Zap
Bats Arrows Tesla Minion Horde P.E.K.K.A Sparky
Arrows
Zap Tesla P.E.K.K.A Sparky
Tesla
Bats Zap Arrows
Minion Horde
Zap Sparky
Rage
P.E.K.K.A
Bats Zap Arrows
Sparky
Bats Zap Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde Sparky
Minion Horde P.E.K.K.A Sparky Bats Zap Tesla
Tesla Minion Horde P.E.K.K.A Sparky Bats
Tesla Minion Horde P.E.K.K.A Sparky Bats
Arrows P.E.K.K.A Sparky
Arrows Bats Zap Tesla
Bats Tesla Minion Horde Zap Arrows
Zap Arrows Tesla P.E.K.K.A Sparky
Tesla Minion Horde P.E.K.K.A Sparky
Tesla Minion Horde Sparky
Bats Minion Horde Zap Arrows Tesla
Arrows Tesla Minion Horde Bats Zap
Tesla Minion Horde P.E.K.K.A Sparky Bats Zap
Sparky Bats Zap Arrows Tesla Minion Horde P.E.K.K.A
P.E.K.K.A Sparky Tesla Minion Horde
Minion Horde Zap Tesla P.E.K.K.A Sparky
Tesla Minion Horde Sparky Bats Arrows P.E.K.K.A
Arrows Tesla Bats Zap Minion Horde
Zap Arrows Bats Tesla
P.E.K.K.A Sparky Tesla
Bats Arrows Tesla Minion Horde P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A Sparky
Zap Arrows Tesla
P.E.K.K.A Bats Zap Minion Horde Sparky
P.E.K.K.A Bats Zap Tesla Minion Horde Sparky
P.E.K.K.A Tesla Minion Horde Sparky
Arrows Bats Zap Tesla Minion Horde
P.E.K.K.A Sparky Bats Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Sparky
Zap Minion Horde P.E.K.K.A Bats Sparky
P.E.K.K.A Tesla Minion Horde Sparky
P.E.K.K.A Bats Tesla Minion Horde Sparky
P.E.K.K.A Zap Arrows
P.E.K.K.A Tesla Minion Horde Sparky
Tesla Minion Horde Sparky
Tesla Sparky Bats Zap Minion Horde P.E.K.K.A
Bats Arrows Zap Tesla Minion Horde P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows Zap
Arrows Minion Horde Sparky
Arrows Sparky
Zap Arrows Minion Horde Sparky
Arrows Bats Zap Minion Horde
Arrows Minion Horde Sparky
Arrows Zap
Arrows Zap
Bats Minion Horde Sparky
Zap Arrows Minion Horde Sparky
Zap Arrows
Sparky
Arrows Minion Horde
Zap Arrows Sparky
Zap Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Bats Minion Horde Sparky
Zap Arrows Sparky
Zap Arrows
Minion Horde Sparky
Arrows
Sparky
Zap Arrows Minion Horde
Zap Arrows Sparky
Minion Horde
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Bats Zap Arrows Minion Horde Sparky
Zap Bats Minion Horde
Minion Horde Sparky
Zap Arrows Minion Horde Sparky
Zap Arrows Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Arrows Sparky
Zap Minion Horde Bats
Zap Arrows
Arrows
Minion Horde Sparky
Arrows Zap
Zap Arrows Sparky
Minion Horde P.E.K.K.A Sparky
Zap Bats Minion Horde Sparky
Bats Zap
Zap Sparky

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