My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Guards Electro Wizard Inferno Dragon
Fireball
Tesla Hog Rider Electro Wizard Inferno Dragon
Poison
Guards Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tesla Fireball Valkyrie Hog Rider Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Tesla Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Valkyrie Guards
Tesla
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Hog Rider Zap Electro Wizard
Hog Rider
Zap Fireball Valkyrie Guards Electro Wizard
Guards
Zap Hog Rider
Electro Wizard
Zap Fireball Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 2 14

Zap
Fireball Electro Wizard Tesla Valkyrie Guards Inferno Dragon
Tesla
Zap Fireball Valkyrie Guards Electro Wizard Inferno Dragon
Fireball
Zap Tesla Valkyrie Electro Wizard
Valkyrie
Zap Tesla Fireball Electro Wizard
Hog Rider
Guards
Zap Tesla Electro Wizard
Electro Wizard
Zap Tesla Fireball Valkyrie Guards Inferno Dragon
Inferno Dragon
Zap Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Valkyrie Electro Wizard
Inferno Dragon Zap Tesla Valkyrie Electro Wizard
Tesla Valkyrie Electro Wizard Inferno Dragon
Tesla Inferno Dragon Valkyrie Guards Electro Wizard
Fireball Valkyrie
Fireball Zap Tesla Valkyrie Guards Electro Wizard
Tesla Electro Wizard Inferno Dragon Zap Fireball
Zap Tesla Fireball Valkyrie Electro Wizard
Tesla Inferno Dragon
Guards Tesla Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Zap Tesla Fireball
Tesla Inferno Dragon Zap Fireball Electro Wizard
Tesla Zap Fireball Valkyrie Guards Electro Wizard
Fireball Valkyrie Zap Tesla Guards Electro Wizard
Inferno Dragon Tesla Electro Wizard
Zap Tesla Fireball Electro Wizard Inferno Dragon
Tesla Fireball Valkyrie Electro Wizard
Tesla Fireball Zap Valkyrie Guards Electro Wizard
Zap Valkyrie Tesla Fireball Guards Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Valkyrie Tesla Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Tesla Valkyrie Inferno Dragon
Guards Zap Valkyrie Electro Wizard
Valkyrie Guards Zap Tesla Fireball Electro Wizard
Tesla Valkyrie Guards Inferno Dragon
Fireball Zap Tesla Electro Wizard
Guards Tesla Fireball Valkyrie Electro Wizard
Tesla Valkyrie Inferno Dragon
Zap Electro Wizard Fireball Valkyrie Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Tesla Valkyrie Guards
Zap Fireball Valkyrie Guards Electro Wizard
Tesla Fireball Valkyrie Guards
Tesla Fireball Valkyrie
Tesla Guards Electro Wizard Zap Fireball Valkyrie Inferno Dragon
Valkyrie Zap Tesla Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Guards
Fireball Zap Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Guards Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Inferno Dragon
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball Guards
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Guards
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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