My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Bomb Tower Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Bomb Tower Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Goblin Barrel Witch
Fireball
Bomb Tower Goblin Barrel Witch
Poison
Bats Bomb Tower Witch
Lightning
Bomb Tower Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Barrel Fireball Bomb Tower Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Goblin Barrel
Zap
Fireball Giant Bats Witch The Log
Fireball
Zap Giant The Log
Bomb Tower
Giant
Bats Zap Goblin Barrel Fireball Witch The Log
Goblin Barrel
Giant Bats
Witch
Zap Giant
The Log
Zap Fireball Giant

Defense Synergies 4 7

Bats
Zap Bomb Tower The Log
Zap
Fireball Bomb Tower Bats Witch The Log
Fireball
Zap The Log Bomb Tower
Bomb Tower
Zap The Log Bats Fireball
Giant
Goblin Barrel
Witch
Zap The Log
The Log
Fireball Bomb Tower Bats Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Bomb Tower Bats Zap Witch The Log
Bomb Tower Witch Bats
Bomb Tower Witch Bats
Fireball Bomb Tower The Log
Fireball The Log Bats Zap Bomb Tower
Bats Zap Fireball Bomb Tower Witch
Zap Fireball Bomb Tower The Log
Witch Bomb Tower
Bats Witch Zap Fireball Bomb Tower The Log
Bats Zap Fireball Witch
Bomb Tower Bats Zap Fireball Witch The Log
Fireball Bomb Tower Bats Zap Witch The Log
Bomb Tower
Bomb Tower Zap Fireball The Log
Bomb Tower Bats Fireball Witch
Fireball Bomb Tower Bats Zap Witch The Log
Zap Bomb Tower Witch The Log Bats Fireball
Bomb Tower
Bats Fireball Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch
Fireball Zap Bomb Tower The Log
Bats Zap Bomb Tower Witch The Log
Bats Zap Fireball The Log
Witch
Fireball Bats Zap Bomb Tower Witch
Bats Fireball Bomb Tower Witch
Bomb Tower
Zap Bats Fireball Bomb Tower Witch The Log
Witch
Bats Bomb Tower Witch
Zap Fireball The Log
Fireball Bomb Tower Witch
Fireball Bomb Tower Witch
Witch Bats Zap Fireball Bomb Tower The Log
Bats Zap Fireball Bomb Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Bats Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Bats Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Bats
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Witch
Fireball Zap Witch The Log
Fireball Zap The Log
Bats Zap Fireball Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Bats Fireball Witch
Fireball Zap Witch
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Bats Fireball Witch The Log
Bats Zap Fireball Witch
Zap Fireball Witch The Log

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