My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Prince Bowler P.E.K.K.A
Fireball
Wizard Witch Bowler
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Prince Bowler
Rocket
Valkyrie Wizard Witch Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Prince Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Valkyrie Wizard Witch Prince Bowler Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Tornado Valkyrie Wizard Witch

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Wizard Tornado Witch P.E.K.K.A
Wizard
Tornado Valkyrie Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Valkyrie Witch Bowler
Witch
Valkyrie Tornado Prince Bowler P.E.K.K.A
Prince
Valkyrie Wizard Witch Bowler Lightning
Bowler
Tornado Witch Prince Lightning
Lightning
Prince Bowler
P.E.K.K.A
Tornado Valkyrie Wizard Witch

Defense Synergies 3 13

Valkyrie
Wizard Tornado Witch Prince Bowler P.E.K.K.A
Wizard
Tornado Valkyrie Prince P.E.K.K.A
Tornado
Wizard Bowler P.E.K.K.A Valkyrie Witch Prince
Witch
Valkyrie Tornado Prince Bowler
Prince
Valkyrie Wizard Tornado Witch Bowler
Bowler
Tornado Valkyrie Witch Prince
Lightning
P.E.K.K.A
Tornado Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Valkyrie Wizard
P.E.K.K.A Valkyrie Witch Prince
Tornado Witch Prince Bowler P.E.K.K.A Valkyrie Lightning
Witch Prince P.E.K.K.A Valkyrie Bowler
Lightning Valkyrie Tornado Prince Bowler P.E.K.K.A
Tornado Bowler Valkyrie
Tornado Lightning Wizard Witch
Bowler Lightning Valkyrie P.E.K.K.A
Witch P.E.K.K.A Tornado Prince
Tornado Valkyrie Prince Bowler
Valkyrie Witch Wizard Tornado Bowler
Wizard Tornado Witch
Prince Bowler P.E.K.K.A Valkyrie Wizard Witch Lightning
Valkyrie Wizard Bowler Tornado Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Tornado Prince Bowler Lightning P.E.K.K.A
Wizard Valkyrie Tornado Witch Prince Bowler P.E.K.K.A
Valkyrie Wizard Tornado Witch Prince Bowler
Valkyrie Wizard Tornado Witch Bowler
P.E.K.K.A Tornado Prince
Valkyrie Wizard Bowler Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince Bowler P.E.K.K.A
Valkyrie Wizard Prince Bowler Lightning
P.E.K.K.A Valkyrie Witch Prince Bowler Lightning
Valkyrie Prince Bowler Lightning P.E.K.K.A Tornado
P.E.K.K.A Valkyrie Witch Prince Bowler
Wizard Tornado Witch
Prince P.E.K.K.A Valkyrie Witch Bowler Lightning
P.E.K.K.A Valkyrie Prince
Lightning P.E.K.K.A Valkyrie Tornado Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch Prince Bowler
Lightning P.E.K.K.A Valkyrie Tornado Prince Bowler
Prince Bowler Lightning P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Witch Bowler
Witch Valkyrie Tornado Prince Bowler Lightning P.E.K.K.A
Valkyrie Bowler Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Tornado Bowler
Lightning
Lightning Valkyrie Prince
Wizard Valkyrie Bowler
Wizard Tornado Witch
Wizard Tornado Witch Bowler
Wizard Tornado Bowler Lightning
Wizard Tornado Lightning
Lightning Tornado Prince Bowler
Lightning Valkyrie Wizard Tornado Prince Bowler
Lightning Wizard Tornado
Lightning Bowler
Lightning
Lightning Prince
Lightning Wizard Witch Bowler
Lightning Wizard Bowler
Lightning Tornado
Lightning
Lightning Wizard Prince Bowler
Lightning Valkyrie Wizard Tornado Witch Bowler
Lightning Prince Bowler
Lightning Wizard Tornado
Tornado Prince Bowler Lightning
Lightning
Tornado Valkyrie Wizard Witch Bowler
Witch
Wizard Tornado Witch Bowler Lightning
Lightning Wizard Tornado Witch Prince Bowler
Lightning Tornado
Lightning Wizard Tornado Witch
Lightning Wizard Witch
Lightning Bowler
Lightning Wizard
Lightning
P.E.K.K.A Prince
Wizard Bowler Lightning
Lightning Witch Prince
Lightning Wizard Tornado Witch
Lightning Valkyrie Wizard Prince Bowler
Wizard Bowler Lightning
Lightning Tornado
Prince P.E.K.K.A
Tornado Witch Bowler Lightning
Tornado Witch Lightning
Lightning Tornado Witch Prince Bowler

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