My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Royal Giant
Barbarian Barrel
Archers Valkyrie Wizard Ice Wizard
The Log
Archers Royal Giant Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Valkyrie Hog Rider Wizard Ice Wizard
Fireball
Archers Hog Rider Wizard Ice Wizard
Poison
Archers Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Ice Wizard Valkyrie Hog Rider Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Ice Wizard

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Archers Royal Giant Valkyrie Ice Wizard
Archers
Valkyrie Zap Royal Giant Hog Rider
Royal Giant
Ice Wizard Zap Archers Hog Rider Wizard Tornado
Valkyrie
Archers Hog Rider Zap Wizard Tornado
Hog Rider
Zap Valkyrie Archers Royal Giant Wizard Tornado
Wizard
Tornado Royal Giant Valkyrie Hog Rider
Tornado
Zap Wizard Royal Giant Valkyrie Hog Rider Ice Wizard
Ice Wizard
Royal Giant Zap Tornado

Defense Synergies 3 10

Zap
Archers Valkyrie Tornado Ice Wizard
Archers
Valkyrie Zap Tornado Ice Wizard
Royal Giant
Valkyrie
Archers Zap Wizard Tornado Ice Wizard
Hog Rider
Wizard
Tornado Valkyrie Ice Wizard
Tornado
Wizard Ice Wizard Zap Archers Valkyrie
Ice Wizard
Tornado Zap Archers Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Zap Valkyrie Ice Wizard
Tornado Archers Valkyrie Ice Wizard
Valkyrie Ice Wizard
Valkyrie Tornado
Tornado Zap Archers Valkyrie Ice Wizard
Tornado Zap Archers Wizard Ice Wizard
Zap Valkyrie
Tornado Ice Wizard
Tornado Archers Valkyrie Ice Wizard
Archers Valkyrie Ice Wizard Zap Wizard Tornado
Zap Archers Wizard Tornado Ice Wizard
Zap Valkyrie Wizard Ice Wizard
Valkyrie Wizard Zap Tornado
Tornado Zap
Wizard Valkyrie Tornado
Zap Archers Valkyrie Wizard Tornado Ice Wizard
Zap Valkyrie Wizard Tornado Archers Ice Wizard
Tornado
Valkyrie Wizard Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers
Zap Archers Valkyrie Wizard
Zap Valkyrie
Valkyrie Zap Tornado
Valkyrie
Wizard Zap Archers Tornado Ice Wizard
Archers Valkyrie Ice Wizard
Valkyrie
Zap Valkyrie Tornado
Valkyrie
Zap Valkyrie Tornado
Valkyrie Wizard
Wizard Archers Valkyrie
Zap Archers Valkyrie Tornado
Valkyrie Zap Archers Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado Ice Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Tornado Ice Wizard
Archers Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Tornado
Zap Valkyrie Wizard Tornado
Zap Archers Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Archers Wizard
Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard Ice Wizard
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Zap Tornado
Zap Archers Wizard Tornado Ice Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Archers
Zap Archers Wizard Tornado Ice Wizard
Valkyrie Wizard
Zap Wizard
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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