My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Inferno Dragon Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky Lava Hound
Giant Snowball
Goblins Musketeer Baby Dragon Inferno Dragon Lava Hound
Zap
Goblins Inferno Dragon Sparky Lava Hound
Barbarian Barrel
Goblins Musketeer Sparky
The Log
Goblins Musketeer Sparky
Earthquake
Arrows
Goblins Lava Hound
Royal Delivery
Goblins Musketeer Baby Dragon Inferno Dragon Sparky Lava Hound
Fireball
Musketeer Baby Dragon Inferno Dragon Sparky Lava Hound
Poison
Musketeer Sparky Lava Hound
Lightning
Musketeer Baby Dragon Inferno Dragon Sparky
Rocket
Musketeer Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Fireball Musketeer Baby Dragon Inferno Dragon Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins The Log Fireball Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Fireball
Lava Hound Baby Dragon The Log Sparky
Musketeer
Baby Dragon The Log
Baby Dragon
Lava Hound Goblins Fireball Musketeer Inferno Dragon Sparky
The Log
Fireball Musketeer Sparky
Inferno Dragon
Lava Hound Baby Dragon
Sparky
Fireball Baby Dragon The Log
Lava Hound
Fireball Baby Dragon Inferno Dragon

Defense Synergies 2 8

Goblins
Musketeer The Log
Fireball
The Log Musketeer
Musketeer
The Log Goblins Fireball Baby Dragon
Baby Dragon
Musketeer The Log Inferno Dragon
The Log
Fireball Musketeer Goblins Baby Dragon Inferno Dragon Sparky
Inferno Dragon
Baby Dragon The Log
Sparky
The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon The Log Sparky
Inferno Dragon Sparky Goblins Musketeer The Log
Sparky Goblins Musketeer Inferno Dragon
Inferno Dragon Sparky Goblins Musketeer
Fireball The Log Sparky
Fireball The Log Goblins Musketeer Baby Dragon
Musketeer Inferno Dragon Fireball Baby Dragon
Fireball Musketeer Baby Dragon The Log Sparky
Inferno Dragon Sparky Goblins Musketeer
Goblins Musketeer Sparky
Goblins Fireball Musketeer Baby Dragon The Log
Musketeer Inferno Dragon Fireball Baby Dragon
Sparky Fireball Musketeer The Log
Fireball Sparky Goblins Baby Dragon The Log
Inferno Dragon Sparky
Fireball The Log Inferno Dragon Sparky
Sparky Goblins Fireball Musketeer
Fireball Goblins Musketeer Baby Dragon The Log
Baby Dragon The Log Fireball Musketeer Inferno Dragon
Sparky Musketeer Inferno Dragon
Goblins Fireball Musketeer Baby Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Sparky
Fireball Musketeer Baby Dragon The Log Inferno Dragon
Goblins Musketeer The Log Sparky
Fireball Musketeer The Log Sparky
Musketeer Inferno Dragon Sparky
Fireball Musketeer Baby Dragon
Sparky Goblins Fireball Musketeer
Inferno Dragon Sparky
Goblins Fireball Baby Dragon The Log Inferno Dragon Sparky
Musketeer Inferno Dragon Sparky
Inferno Dragon Musketeer Sparky
Fireball The Log
Fireball Sparky
Fireball Musketeer Baby Dragon Sparky
Sparky Goblins Fireball Musketeer Baby Dragon The Log Inferno Dragon
Fireball Musketeer Baby Dragon The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon The Log Sparky
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log Sparky
Fireball Musketeer The Log Sparky
Fireball Baby Dragon The Log Sparky
Fireball Musketeer Baby Dragon
Musketeer Baby Dragon The Log Sparky
Fireball The Log Baby Dragon
Fireball The Log
Goblins Fireball Musketeer Sparky
Fireball Musketeer The Log Sparky
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log Sparky
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log Sparky
Fireball Musketeer Baby Dragon The Log Sparky
Fireball Musketeer Baby Dragon The Log Sparky
Fireball Sparky
Sparky
Fireball Musketeer Baby Dragon The Log Sparky
Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log Sparky
Fireball
Musketeer The Log Sparky
Fireball Musketeer Baby Dragon The Log
The Log Fireball Baby Dragon Sparky
Inferno Dragon
Fireball The Log Musketeer Baby Dragon Sparky
Fireball Musketeer Baby Dragon The Log Sparky
Fireball Musketeer Baby Dragon The Log Sparky
Fireball Musketeer Baby Dragon Sparky
Fireball Musketeer
Fireball Sparky
Fireball Musketeer The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Sparky
Fireball Musketeer
Fireball Musketeer Baby Dragon
The Log Fireball
Fireball Musketeer Baby Dragon Sparky
The Log Fireball Musketeer Baby Dragon
Fireball Sparky
Musketeer Sparky
Fireball Musketeer Baby Dragon The Log Sparky
Fireball Musketeer
Fireball Musketeer Baby Dragon The Log Sparky

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