My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant Hog Rider
Giant Snowball
Skeletons Minions Barbarians Hog Rider Witch Princess
Zap
Skeletons Minions Royal Giant Witch Princess
Barbarian Barrel
Skeletons Barbarians Witch Princess
The Log
Skeletons Barbarians Royal Giant Hog Rider Witch Princess
Earthquake
Skeletons Barbarians Hog Rider Witch
Arrows
Skeletons Minions Witch Princess
Royal Delivery
Skeletons Minions Barbarians Hog Rider Witch Princess
Fireball
Minions Barbarians Hog Rider Witch Princess
Poison
Minions Barbarians Witch Princess
Lightning
Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Princess Hog Rider Barbarians Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Minions Princess Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Minions Hog Rider Rocket Witch Princess
Hog Rider
Minions Barbarians Royal Giant Rocket Witch Princess
Rocket
Royal Giant Hog Rider
Witch
Royal Giant Hog Rider
Princess
Royal Giant Hog Rider

Defense Synergies 0 3

Skeletons
Minions Witch Princess
Minions
Skeletons
Barbarians
Royal Giant
Hog Rider
Rocket
Witch
Skeletons
Princess
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Barbarians Skeletons Minions Witch
Barbarians Rocket Witch Skeletons Minions
Barbarians Witch Skeletons Minions
Barbarians Rocket Princess
Skeletons Minions
Minions Rocket Witch Princess
Rocket Barbarians
Barbarians Witch Skeletons Minions Princess
Skeletons Barbarians
Minions Barbarians Witch Skeletons Princess
Minions Witch Princess
Barbarians Skeletons Minions Rocket Witch
Rocket Minions Barbarians Witch Princess
Barbarians
Barbarians Rocket
Barbarians Skeletons Minions Witch
Minions Barbarians Witch
Witch Minions Barbarians Princess
Barbarians
Minions Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Witch
Rocket
Barbarians Skeletons Minions Rocket Witch
Rocket Barbarians
Barbarians Skeletons Witch
Rocket Skeletons Minions Witch Princess
Rocket Skeletons Minions Barbarians Witch
Barbarians
Rocket Skeletons Minions Barbarians Witch
Witch Skeletons Barbarians
Minions Barbarians Witch
Rocket Barbarians
Barbarians Rocket Skeletons Witch
Barbarians Witch Princess
Barbarians Witch Skeletons Minions Rocket
Minions Barbarians Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Princess
Rocket
Barbarians Rocket
Rocket
Minions Rocket Witch Princess
Witch Princess
Princess
Rocket Minions
Rocket Princess
Rocket Princess
Rocket Princess
Minions Rocket Princess
Princess
Rocket Witch Princess
Rocket Princess
Rocket
Minions Rocket
Rocket Princess
Rocket Witch Princess
Rocket Minions
Rocket Princess
Rocket
Rocket Barbarians
Witch Princess
Witch
Witch Princess
Witch Princess
Rocket
Witch Princess
Rocket Minions Witch
Rocket
Rocket Princess
Rocket Princess
Minions Barbarians Rocket Witch Princess
Rocket Witch Princess
Rocket Princess
Princess
Rocket
Minions Rocket Witch Princess
Rocket Witch Princess
Rocket Witch Princess

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