My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

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Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Musketeer Furnace
Zap
Minions Royal Giant Furnace
Barbarian Barrel
Barbarians Musketeer Furnace
The Log
Barbarians Royal Giant Musketeer Furnace
Earthquake
Barbarians Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Barbarians Musketeer
Fireball
Minions Barbarians Musketeer Furnace
Poison
Minions Barbarians Musketeer Furnace
Lightning
Musketeer Furnace
Rocket
Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Fireball Musketeer Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball
Minions
Royal Giant
Barbarians
Royal Giant
Arrows Minions Fireball Furnace Musketeer The Log
Fireball
Arrows Royal Giant The Log
Musketeer
Royal Giant The Log
Furnace
Royal Giant
The Log
Royal Giant Fireball Musketeer

Defense Synergies 2 8

Arrows
Barbarians Fireball Furnace
Minions
Musketeer The Log
Barbarians
Arrows Furnace
Royal Giant
Fireball
The Log Arrows Musketeer
Musketeer
The Log Minions Fireball Furnace
Furnace
Arrows Barbarians Musketeer
The Log
Fireball Musketeer Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer The Log
Barbarians Minions Musketeer Furnace The Log
Barbarians Furnace Minions Musketeer
Barbarians Minions Musketeer Furnace
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Minions Musketeer Furnace
Minions Musketeer Furnace Arrows Fireball
Arrows Barbarians Fireball Musketeer The Log
Barbarians Minions Musketeer Furnace
Barbarians Musketeer
Minions Barbarians Arrows Fireball Musketeer Furnace The Log
Arrows Minions Musketeer Fireball Furnace
Barbarians Furnace Minions Fireball Musketeer The Log
Fireball Arrows Minions Barbarians Furnace The Log
Barbarians Furnace
Barbarians Fireball Furnace The Log
Barbarians Arrows Minions Fireball Musketeer Furnace
Arrows Fireball Minions Barbarians Musketeer Furnace The Log
Arrows Furnace The Log Minions Barbarians Fireball Musketeer
Barbarians Musketeer
Arrows Minions Barbarians Fireball Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace
Fireball Arrows Musketeer The Log
Barbarians Minions Musketeer Furnace The Log
Barbarians Fireball Musketeer The Log
Barbarians Musketeer
Arrows Fireball Furnace Minions Musketeer
Minions Barbarians Fireball Musketeer Furnace
Barbarians
Minions Barbarians Fireball The Log
Barbarians Musketeer
Minions Barbarians Musketeer
Arrows Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball Musketeer Furnace
Barbarians Minions Fireball Musketeer Furnace The Log
Arrows Minions Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Barbarians Fireball Musketeer The Log
Fireball Arrows Furnace The Log
Arrows Fireball Minions Musketeer Furnace
Arrows Musketeer Furnace The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball Musketeer
Arrows Fireball Musketeer The Log
Fireball Arrows Musketeer
Fireball Musketeer The Log
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer Furnace The Log
Arrows Fireball Musketeer Furnace The Log
Arrows Fireball Musketeer Furnace The Log
Arrows Fireball
Minions
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Minions Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Barbarians Fireball Musketeer The Log
Arrows The Log Fireball Furnace
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer Furnace
Minions Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Minions Barbarians Fireball Musketeer
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer
Minions Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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