My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Three Musketeers
Giant Snowball
Bats Minion Horde Hog Rider Three Musketeers
Zap
Bats Minion Horde Three Musketeers
Barbarian Barrel
Three Musketeers Royal Ghost
The Log
Hog Rider Three Musketeers
Earthquake
Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Hog Rider Three Musketeers P.E.K.K.A Royal Ghost
Fireball
Minion Horde Hog Rider Three Musketeers
Poison
Bats Minion Horde Three Musketeers
Lightning
Three Musketeers
Rocket
Minion Horde Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Hog Rider Minion Horde Rocket P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Minion Horde Three Musketeers Royal Ghost
Minion Horde
Zap Hog Rider
Hog Rider
Bats Zap Minion Horde Rocket Three Musketeers
Rocket
Hog Rider
Three Musketeers
Zap Hog Rider Royal Ghost
P.E.K.K.A
Zap Bats
Royal Ghost
Zap Three Musketeers

Defense Synergies 0 6

Bats
Zap P.E.K.K.A
Zap
Bats Minion Horde Three Musketeers P.E.K.K.A Royal Ghost
Minion Horde
Zap
Hog Rider
Rocket
Three Musketeers
Zap
P.E.K.K.A
Bats Zap
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde
Minion Horde P.E.K.K.A Bats Zap Three Musketeers
Minion Horde Rocket Three Musketeers P.E.K.K.A Bats
Minion Horde Three Musketeers P.E.K.K.A Bats
Rocket P.E.K.K.A
Bats Zap Royal Ghost
Bats Minion Horde Rocket Three Musketeers Zap
Rocket Zap P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Royal Ghost
Bats Minion Horde Zap Royal Ghost
Minion Horde Three Musketeers Bats Zap
Minion Horde P.E.K.K.A Bats Zap Rocket Three Musketeers
Rocket Three Musketeers Bats Zap Minion Horde P.E.K.K.A Royal Ghost
P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Rocket Zap Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers Bats P.E.K.K.A
Bats Zap Minion Horde Three Musketeers Royal Ghost
Zap Bats Royal Ghost
P.E.K.K.A Three Musketeers
Royal Ghost Bats Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Zap Rocket Royal Ghost
P.E.K.K.A Bats Zap Minion Horde Rocket
Rocket P.E.K.K.A Bats Zap Minion Horde
P.E.K.K.A Minion Horde Three Musketeers
Rocket Bats Zap Minion Horde Three Musketeers
Rocket P.E.K.K.A Bats Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Rocket P.E.K.K.A Bats
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Bats Minion Horde
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Three Musketeers
Bats Zap Minion Horde Rocket Three Musketeers P.E.K.K.A
Bats Zap Minion Horde P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Royal Ghost
Zap Royal Ghost
Rocket Minion Horde
Rocket
Rocket Zap Minion Horde
Bats Zap Minion Horde Rocket
Minion Horde
Zap
Zap
Rocket Bats Minion Horde Three Musketeers
Rocket Zap Minion Horde
Zap Rocket
Rocket Three Musketeers
Minion Horde Rocket
Zap
Rocket Zap Minion Horde Three Musketeers
Minion Horde Rocket Three Musketeers
Rocket Three Musketeers
Bats Minion Horde Rocket
Rocket Zap Three Musketeers
Rocket Zap
Rocket Minion Horde
Rocket
Rocket
Rocket Zap Minion Horde
Zap
Minion Horde
Zap Royal Ghost
Zap
Rocket Zap
Bats Zap Minion Horde
Zap Rocket Bats Minion Horde
Minion Horde
Zap Minion Horde Rocket
Zap Rocket Minion Horde
P.E.K.K.A Minion Horde
Rocket
Zap Minion Horde Bats Rocket
Rocket Zap Three Musketeers
Minion Horde Rocket Three Musketeers
Zap
Rocket Zap
Minion Horde Three Musketeers P.E.K.K.A
Zap Bats Minion Horde Rocket
Bats Zap Rocket
Zap Rocket Royal Ghost

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