My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Night Witch
Giant Snowball
Minion Horde Three Musketeers Lumberjack Night Witch
Zap
Minion Horde Three Musketeers Night Witch
Barbarian Barrel
Three Musketeers Lumberjack Night Witch
The Log
Three Musketeers Lumberjack
Earthquake
Elixir Collector
Arrows
Minion Horde Night Witch
Royal Delivery
Minion Horde Three Musketeers Lumberjack Night Witch
Fireball
Minion Horde Elixir Collector Three Musketeers Lumberjack Night Witch
Poison
Minion Horde Elixir Collector Three Musketeers Night Witch
Lightning
Elixir Collector Three Musketeers Lumberjack Night Witch
Rocket
Minion Horde Elixir Collector Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Lumberjack Night Witch Minion Horde Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Lumberjack Night Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lumberjack Night Witch
Minion Horde
Golem Lumberjack
Elixir Collector
Three Musketeers
The Log
Golem
Arrows Night Witch Minion Horde The Log Lumberjack
The Log
Three Musketeers Golem Lumberjack
Lumberjack
Arrows Minion Horde Golem The Log Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 5

Arrows
Lumberjack
Minion Horde
The Log
Elixir Collector
Three Musketeers
The Log
Golem
The Log
Minion Horde Three Musketeers Lumberjack Night Witch
Lumberjack
Arrows The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Lumberjack Three Musketeers The Log Night Witch
Minion Horde Three Musketeers Lumberjack Night Witch
Minion Horde Three Musketeers Lumberjack Night Witch
Arrows The Log Lumberjack
Arrows The Log Lumberjack Night Witch
Minion Horde Three Musketeers Arrows Night Witch
Arrows The Log
Minion Horde Three Musketeers Lumberjack Night Witch
Minion Horde Lumberjack Night Witch
Minion Horde Arrows The Log Lumberjack Night Witch
Arrows Minion Horde Three Musketeers Night Witch
Minion Horde Lumberjack Night Witch Three Musketeers The Log
Three Musketeers Arrows Minion Horde The Log Lumberjack Night Witch
Minion Horde Three Musketeers Lumberjack
Minion Horde Three Musketeers The Log Lumberjack
Minion Horde Three Musketeers Arrows Lumberjack Night Witch
Arrows Minion Horde Three Musketeers The Log Lumberjack Night Witch
Arrows The Log Lumberjack
Three Musketeers Lumberjack
Arrows Minion Horde The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows The Log Lumberjack
Lumberjack Minion Horde The Log
Lumberjack Minion Horde The Log Night Witch
Minion Horde Three Musketeers Lumberjack Night Witch
Arrows Minion Horde Three Musketeers
Minion Horde Lumberjack Night Witch
Minion Horde Lumberjack
Minion Horde The Log
Minion Horde Three Musketeers
Minion Horde Lumberjack
Arrows The Log
Minion Horde Three Musketeers Lumberjack Night Witch
Minion Horde Three Musketeers
Minion Horde Three Musketeers The Log Lumberjack Night Witch
Arrows Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Minion Horde Three Musketeers Lumberjack Night Witch
Arrows Minion Horde The Log
Arrows
Three Musketeers The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Three Musketeers The Log
Arrows Minion Horde Three Musketeers The Log
Arrows Three Musketeers
Minion Horde Night Witch
Arrows Three Musketeers The Log
Arrows The Log
Minion Horde The Log Night Witch
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log
Minion Horde
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Minion Horde Night Witch
Minion Horde
Minion Horde Night Witch
Arrows Minion Horde The Log Night Witch
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Night Witch
Arrows Three Musketeers
Arrows The Log
Minion Horde Three Musketeers Lumberjack
Arrows The Log
Arrows
Minion Horde Three Musketeers
Minion Horde The Log
The Log

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