My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Musketeer Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Knight Tesla Musketeer Skeleton Army
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Musketeer Hog Rider Skeleton Army
Fireball
Tesla Musketeer Hog Rider Skeleton Army
Poison
Bats Musketeer Skeleton Army
Lightning
Knight Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Skeleton Army Tesla Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap
Zap
Hog Rider Bats Knight Musketeer The Log
Knight
Bats Musketeer Hog Rider Zap The Log
Tesla
Musketeer
Knight Hog Rider Zap The Log
Hog Rider
Bats Zap Knight Musketeer The Log
Skeleton Army
The Log
Hog Rider Zap Knight Musketeer

Defense Synergies 6 14

Bats
Knight Zap Tesla Musketeer The Log
Zap
Bats Knight Tesla Musketeer Skeleton Army The Log
Knight
Bats Tesla Musketeer Zap Skeleton Army The Log
Tesla
Knight Musketeer The Log Bats Zap Skeleton Army
Musketeer
Knight Tesla The Log Bats Zap Skeleton Army
Hog Rider
Skeleton Army
Zap Knight Tesla Musketeer The Log
The Log
Tesla Musketeer Bats Zap Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Musketeer The Log
Skeleton Army Bats Zap Knight Tesla Musketeer The Log
Tesla Skeleton Army Bats Knight Musketeer
Tesla Skeleton Army Bats Knight Musketeer
Skeleton Army The Log
Skeleton Army The Log Bats Zap Tesla Musketeer
Bats Tesla Musketeer Zap
Zap Tesla Musketeer The Log
Tesla Musketeer Skeleton Army
Knight Skeleton Army Tesla Musketeer
Bats Skeleton Army Zap Knight Tesla Musketeer The Log
Tesla Musketeer Bats Zap
Tesla Skeleton Army Bats Zap Knight Musketeer The Log
Skeleton Army Bats Zap Tesla The Log
Skeleton Army Knight Tesla
Skeleton Army Zap Tesla The Log
Tesla Bats Knight Musketeer Skeleton Army
Tesla Bats Zap Knight Musketeer Skeleton Army The Log
Zap The Log Bats Knight Tesla Musketeer
Tesla Musketeer
Skeleton Army Bats Knight Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Tesla
Zap Knight Tesla Musketeer The Log
Skeleton Army Bats Zap Knight Musketeer The Log
Skeleton Army Bats Zap Knight Tesla Musketeer The Log
Knight Tesla Musketeer Skeleton Army
Bats Zap Tesla Musketeer
Skeleton Army Bats Knight Tesla Musketeer
Knight Tesla Skeleton Army
Zap Bats Knight Skeleton Army The Log
Tesla Musketeer Skeleton Army
Bats Knight Tesla Musketeer
Skeleton Army Zap The Log
Skeleton Army Knight Tesla
Tesla Musketeer Skeleton Army
Tesla Skeleton Army Bats Zap Knight Musketeer The Log
Bats Zap Tesla Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Zap The Log
Bats Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Bats Musketeer
Zap Knight Musketeer The Log
Zap Musketeer
Knight Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Bats
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Bats Musketeer Skeleton Army
Zap Musketeer
The Log
Knight Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer The Log
Bats Zap Musketeer
Zap Musketeer The Log

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