My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Furnace Wizard Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Flying Machine Furnace
Zap
Flying Machine Furnace Bandit
Barbarian Barrel
Knight Furnace Wizard Bandit Magic Archer
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Knight Flying Machine Wizard Bandit Magic Archer
Fireball
Flying Machine Furnace Wizard Bandit Magic Archer
Poison
Flying Machine Furnace Wizard Magic Archer
Lightning
Knight Furnace Wizard Bandit Magic Archer
Rocket
Furnace Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Bandit Fireball Flying Machine Furnace Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Bandit Fireball

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Flying Machine Furnace Wizard The Log Magic Archer
Fireball
Knight The Log Magic Archer
Flying Machine
Knight Furnace
Furnace
Knight Flying Machine Bandit
Wizard
Knight Bandit
The Log
Knight Fireball Bandit Magic Archer
Bandit
Furnace Wizard The Log Magic Archer
Magic Archer
Knight Fireball The Log Bandit

Defense Synergies 2 16

Knight
Magic Archer Fireball Flying Machine Furnace Wizard The Log
Fireball
The Log Knight Bandit
Flying Machine
Knight Furnace The Log Bandit
Furnace
Knight Flying Machine Bandit Magic Archer
Wizard
Knight The Log Bandit
The Log
Fireball Knight Flying Machine Wizard Bandit Magic Archer
Bandit
Fireball Flying Machine Furnace Wizard The Log Magic Archer
Magic Archer
Knight Furnace The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Wizard The Log Magic Archer
Knight Flying Machine Furnace The Log Bandit
Furnace Knight Bandit
Knight Furnace Bandit
Fireball The Log
Fireball The Log Flying Machine Furnace Bandit Magic Archer
Furnace Fireball Flying Machine Wizard Magic Archer
Fireball Flying Machine The Log Bandit Magic Archer
Furnace
Knight Bandit
Knight Fireball Flying Machine Furnace Wizard The Log Bandit Magic Archer
Fireball Flying Machine Furnace Wizard Magic Archer
Furnace Knight Fireball Flying Machine Wizard The Log Bandit
Fireball Wizard Furnace The Log Magic Archer
Knight Furnace Bandit
Fireball Furnace The Log Bandit
Wizard Knight Fireball Furnace
Fireball Knight Flying Machine Furnace Wizard The Log Bandit Magic Archer
Furnace Wizard The Log Knight Fireball Flying Machine Bandit Magic Archer
Wizard Knight Fireball Flying Machine Furnace The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Bandit
Fireball Bandit Knight Flying Machine Wizard The Log Magic Archer
Bandit Knight Furnace The Log
Knight Fireball The Log Bandit
Knight Bandit
Fireball Furnace Wizard Flying Machine Magic Archer
Knight Fireball Flying Machine Furnace Bandit
Knight
Knight Fireball Flying Machine The Log Bandit Magic Archer
Knight Flying Machine
Fireball The Log
Knight Fireball Wizard Bandit
Wizard Fireball Flying Machine Furnace Magic Archer
Knight Fireball Flying Machine Furnace The Log Magic Archer
Fireball Flying Machine Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Flying Machine The Log Bandit
Fireball Flying Machine The Log Bandit Magic Archer
Fireball Flying Machine The Log Bandit Magic Archer
Knight Fireball Flying Machine The Log
Fireball Wizard Furnace The Log Magic Archer
Fireball Wizard Flying Machine Furnace Magic Archer
Flying Machine Furnace Wizard The Log Magic Archer
Fireball The Log Flying Machine Wizard Magic Archer
Fireball The Log Flying Machine Wizard Bandit
Fireball
Knight Fireball Flying Machine Wizard The Log Bandit Magic Archer
Fireball Flying Machine Wizard Magic Archer
Flying Machine Knight Fireball The Log Bandit Magic Archer
Fireball Flying Machine Bandit Magic Archer
Fireball Flying Machine Furnace The Log Magic Archer
Fireball Flying Machine Furnace Wizard The Log Bandit Magic Archer
Magic Archer Fireball Flying Machine Furnace Wizard The Log Bandit
Fireball
Fireball Flying Machine Wizard The Log Bandit Magic Archer
Fireball Flying Machine Wizard The Log Magic Archer
Fireball The Log Magic Archer
Fireball Wizard
The Log
Fireball Flying Machine The Log
The Log Fireball Furnace Wizard Magic Archer
Fireball The Log Flying Machine Wizard Bandit Magic Archer
Fireball Flying Machine Wizard The Log Bandit Magic Archer
Fireball The Log Bandit Magic Archer
Fireball Flying Machine Furnace Wizard Magic Archer
Fireball Flying Machine Wizard
Fireball
Fireball Wizard The Log Bandit Magic Archer
Fireball Magic Archer
Fireball Wizard The Log Magic Archer
Fireball Flying Machine Bandit Magic Archer
Fireball Flying Machine Wizard Magic Archer
The Log Fireball
Fireball Knight Flying Machine Wizard Magic Archer
The Log Fireball Flying Machine Wizard Magic Archer
Fireball
Flying Machine
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine The Log Bandit Magic Archer

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