My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Baby Dragon Witch Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit
Giant Snowball
Archers Mega Minion Hog Rider Baby Dragon Witch Lumberjack
Zap
Archers Witch Bandit
Barbarian Barrel
Archers Witch Bandit Lumberjack
The Log
Archers Hog Rider Witch Bandit Lumberjack
Earthquake
Archers Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Mega Minion Hog Rider Baby Dragon Witch Bandit Lumberjack
Fireball
Archers Mega Minion Hog Rider Baby Dragon Witch Bandit Lumberjack
Poison
Archers Mega Minion Witch
Lightning
Mega Minion Baby Dragon Witch Bandit Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Bandit Hog Rider Baby Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Mega Minion Bandit

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Archers Baby Dragon Witch Bandit Lumberjack
Archers
Zap Hog Rider Baby Dragon Bandit Lumberjack
Mega Minion
Zap Baby Dragon
Hog Rider
Zap Archers Baby Dragon Witch Bandit Lumberjack
Baby Dragon
Zap Archers Mega Minion Hog Rider Witch Bandit Lumberjack
Witch
Zap Hog Rider Baby Dragon Bandit Lumberjack
Bandit
Zap Archers Hog Rider Baby Dragon Witch Lumberjack
Lumberjack
Zap Archers Hog Rider Baby Dragon Witch Bandit

Defense Synergies 1 20

Zap
Mega Minion Archers Baby Dragon Witch Bandit Lumberjack
Archers
Zap Mega Minion Baby Dragon Witch Bandit Lumberjack
Mega Minion
Zap Archers Baby Dragon Witch Bandit Lumberjack
Hog Rider
Baby Dragon
Zap Archers Mega Minion Witch Bandit Lumberjack
Witch
Zap Archers Mega Minion Baby Dragon Bandit Lumberjack
Bandit
Zap Archers Mega Minion Baby Dragon Witch Lumberjack
Lumberjack
Zap Archers Mega Minion Baby Dragon Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon
Lumberjack Zap Mega Minion Witch Bandit
Witch Lumberjack Archers Mega Minion Bandit
Witch Lumberjack Mega Minion Bandit
Lumberjack
Zap Archers Mega Minion Baby Dragon Bandit Lumberjack
Mega Minion Zap Archers Baby Dragon Witch
Zap Baby Dragon Bandit
Witch Lumberjack
Archers Bandit Lumberjack
Archers Witch Zap Mega Minion Baby Dragon Bandit Lumberjack
Mega Minion Zap Archers Baby Dragon Witch
Lumberjack Zap Witch Bandit
Zap Mega Minion Baby Dragon Witch Lumberjack
Bandit Lumberjack
Zap Bandit Lumberjack
Witch Lumberjack
Zap Archers Mega Minion Baby Dragon Witch Bandit Lumberjack
Zap Baby Dragon Witch Archers Mega Minion Bandit Lumberjack
Lumberjack
Archers Baby Dragon Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Witch Bandit
Bandit Zap Archers Mega Minion Baby Dragon Lumberjack
Bandit Lumberjack Zap Witch
Lumberjack Zap Bandit
Witch Bandit Lumberjack
Zap Archers Baby Dragon Witch
Archers Mega Minion Witch Bandit Lumberjack
Lumberjack
Zap Mega Minion Baby Dragon Witch Bandit
Witch Mega Minion
Mega Minion Witch Lumberjack
Zap
Witch Bandit Lumberjack
Archers Baby Dragon Witch
Witch Zap Archers Mega Minion Baby Dragon Lumberjack
Zap Archers Mega Minion Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Mega Minion Baby Dragon Witch
Archers Baby Dragon Witch
Zap Baby Dragon
Zap Bandit
Lumberjack
Zap Bandit
Zap Archers Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Witch Bandit
Baby Dragon Bandit
Zap Archers Mega Minion Baby Dragon Bandit
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Mega Minion Witch
Zap Baby Dragon Witch Bandit
Zap Baby Dragon Witch Bandit
Zap Baby Dragon Bandit
Zap Archers Baby Dragon Witch
Zap Mega Minion Witch
Mega Minion
Zap Bandit
Zap
Zap Archers Witch Bandit
Zap Archers Mega Minion Baby Dragon Witch
Mega Minion Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Mega Minion
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Bandit

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