My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Royal Giant Guards Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Guards
The Log
Royal Giant Elite Barbarians Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Wizard Guards Inferno Dragon
Fireball
Elite Barbarians Wizard Inferno Dragon
Poison
Wizard Guards
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tornado Inferno Dragon Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Royal Giant Guards The Log
Royal Giant
Zap Elite Barbarians Wizard Guards Tornado The Log
Elite Barbarians
Zap Royal Giant Wizard The Log
Wizard
Tornado Royal Giant Elite Barbarians
Guards
Zap Royal Giant The Log
Tornado
Zap Wizard Royal Giant The Log
The Log
Zap Royal Giant Elite Barbarians Guards Tornado
Inferno Dragon

Defense Synergies 1 13

Zap
Elite Barbarians Guards Tornado The Log Inferno Dragon
Royal Giant
Elite Barbarians
Zap Wizard The Log
Wizard
Tornado Elite Barbarians Guards The Log
Guards
Zap Wizard The Log
Tornado
Wizard Zap The Log Inferno Dragon
The Log
Zap Elite Barbarians Wizard Guards Tornado Inferno Dragon
Inferno Dragon
Zap Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Inferno Dragon Zap The Log
Tornado Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Guards
Elite Barbarians Tornado The Log
Tornado The Log Zap Guards
Tornado Inferno Dragon Zap Wizard
Zap The Log
Inferno Dragon Elite Barbarians Tornado
Elite Barbarians Guards Tornado
Guards Zap Wizard Tornado The Log
Inferno Dragon Zap Wizard Tornado
Zap Elite Barbarians Wizard Guards The Log
Wizard Zap Guards Tornado The Log
Elite Barbarians Inferno Dragon
Tornado Zap Elite Barbarians The Log Inferno Dragon
Wizard Elite Barbarians Tornado
Zap Elite Barbarians Wizard Guards Tornado The Log
Zap Wizard Tornado The Log Guards Inferno Dragon
Elite Barbarians Tornado Inferno Dragon
Wizard Elite Barbarians Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians
Zap Elite Barbarians Wizard The Log Inferno Dragon
Guards Zap Elite Barbarians The Log
Guards Zap Elite Barbarians Tornado The Log
Elite Barbarians Guards Inferno Dragon
Wizard Zap Tornado
Guards Elite Barbarians
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Tornado The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Elite Barbarians Guards
Zap Elite Barbarians Guards Tornado The Log
Elite Barbarians Wizard Guards
Wizard
Elite Barbarians Guards Zap Tornado The Log Inferno Dragon
Zap Elite Barbarians Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap Tornado The Log
The Log
Guards The Log
Wizard Zap The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Elite Barbarians Guards Tornado
Zap Wizard Tornado The Log
Zap Wizard Tornado
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
Inferno Dragon
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Elite Barbarians Zap Wizard Tornado
Zap Wizard Guards
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Guards
Zap Wizard Tornado
The Log
Wizard
The Log Zap Wizard
Zap Tornado
Elite Barbarians
Zap Elite Barbarians Guards Tornado The Log
Zap Tornado
Zap Tornado The Log

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