My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Princess
Zap
Archers Minions Princess
Barbarian Barrel
Archers Princess
The Log
Archers Princess
Earthquake
Archers
Arrows
Archers Minions Princess
Royal Delivery
Archers Minions P.E.K.K.A Princess
Fireball
Archers Minions Princess
Poison
Archers Minions Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Tornado Princess Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Archers Minions The Log Princess
Archers
Zap P.E.K.K.A
Minions
Zap P.E.K.K.A
Fireball
Zap Tornado The Log Princess
Tornado
Zap Fireball P.E.K.K.A The Log Princess
P.E.K.K.A
Zap Tornado Archers Minions The Log Princess
The Log
Zap Fireball Tornado P.E.K.K.A Princess
Princess
Zap Fireball Tornado P.E.K.K.A The Log

Defense Synergies 5 17

Zap
Fireball Archers Minions Tornado P.E.K.K.A The Log Princess
Archers
Zap Minions Tornado P.E.K.K.A The Log
Minions
Zap Archers P.E.K.K.A The Log
Fireball
Zap Tornado The Log Princess
Tornado
Fireball P.E.K.K.A Zap Archers The Log Princess
P.E.K.K.A
Tornado The Log Zap Archers Minions Princess
The Log
Fireball P.E.K.K.A Zap Archers Minions Tornado Princess
Princess
Zap Fireball Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log
P.E.K.K.A Zap Minions The Log
Tornado P.E.K.K.A Archers Minions
P.E.K.K.A Minions
Fireball Tornado P.E.K.K.A The Log Princess
Fireball Tornado The Log Zap Archers Minions
Minions Tornado Zap Archers Fireball Princess
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Minions Tornado Princess
Tornado Archers
Archers Minions Zap Fireball Tornado The Log Princess
Minions Zap Archers Fireball Tornado Princess
P.E.K.K.A Zap Minions Fireball The Log
Fireball Zap Minions Tornado P.E.K.K.A The Log Princess
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A The Log
Minions Fireball Tornado P.E.K.K.A
Fireball Zap Archers Minions Tornado The Log
Zap Tornado The Log Archers Minions Fireball Princess
P.E.K.K.A Tornado
Archers Minions Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers The Log
P.E.K.K.A Zap Minions The Log
P.E.K.K.A Zap Fireball Tornado The Log
P.E.K.K.A
Fireball Zap Archers Minions Tornado Princess
P.E.K.K.A Archers Minions Fireball
P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Tornado The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Fireball Tornado The Log
P.E.K.K.A Fireball
Archers Fireball Princess
Zap Archers Minions Fireball Tornado P.E.K.K.A The Log
Minions Zap Archers Fireball P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball Zap Tornado The Log Princess
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Minions Tornado Princess
Archers Tornado The Log Princess
Fireball The Log Zap Tornado Princess
Fireball The Log Zap Tornado
Minions Fireball Tornado
Zap Fireball Tornado The Log Princess
Fireball Zap Archers Tornado Princess
Fireball The Log Princess
Minions Fireball Princess
Princess Zap Fireball The Log
Zap Fireball The Log Princess
Fireball The Log Princess
Fireball Tornado
Minions
Zap Archers Fireball The Log Princess
Zap Fireball Tornado The Log Princess
Minions Fireball The Log
Fireball Tornado Princess
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Princess
Fireball The Log Zap Tornado Princess
Fireball Zap Tornado The Log Princess
Fireball Zap Tornado The Log
Zap Archers Fireball Tornado Princess
Zap Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball Princess
P.E.K.K.A
Fireball The Log Princess
Zap Archers Minions Fireball Princess
Fireball Zap Archers Tornado Princess
The Log Fireball
Fireball Princess
The Log Zap Fireball Princess
Zap Fireball Tornado
P.E.K.K.A
Zap Minions Fireball Tornado The Log Princess
Zap Fireball Tornado Princess
Zap Fireball Tornado The Log Princess

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