My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Knight Tesla Guards Ice Wizard
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Hog Rider Guards Ice Wizard
Fireball
Tesla Hog Rider Ice Wizard
Poison
Guards Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Guards Ice Wizard Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Guards The Log Ice Wizard
Knight
Hog Rider Zap Fireball The Log Ice Wizard
Tesla
Fireball
Zap Hog Rider Knight The Log
Hog Rider
Zap Knight Fireball The Log Guards
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Knight Fireball Guards
Ice Wizard
Zap Knight

Defense Synergies 5 13

Zap
Fireball Knight Tesla Guards The Log Ice Wizard
Knight
Tesla Ice Wizard Zap Fireball The Log
Tesla
Knight The Log Zap Fireball Guards
Fireball
Zap The Log Knight Tesla Ice Wizard
Hog Rider
Guards
Zap Tesla The Log Ice Wizard
The Log
Tesla Fireball Zap Knight Guards Ice Wizard
Ice Wizard
Knight Zap Fireball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball The Log
Zap Knight Tesla The Log Ice Wizard
Tesla Knight Ice Wizard
Tesla Knight Guards Ice Wizard
Fireball The Log
Fireball The Log Zap Tesla Guards Ice Wizard
Tesla Zap Fireball Ice Wizard
Zap Tesla Fireball The Log
Tesla Ice Wizard
Knight Guards Tesla Ice Wizard
Guards Ice Wizard Zap Knight Tesla Fireball The Log
Tesla Zap Fireball Ice Wizard
Tesla Zap Knight Fireball Guards The Log Ice Wizard
Fireball Zap Tesla Guards The Log
Knight Tesla
Zap Tesla Fireball The Log
Tesla Knight Fireball
Tesla Fireball Zap Knight Guards The Log Ice Wizard
Zap The Log Knight Tesla Fireball Guards Ice Wizard
Tesla
Knight Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Tesla Fireball
Fireball Zap Knight Tesla The Log
Guards Zap Knight The Log
Guards Zap Knight Tesla Fireball The Log
Knight Tesla Guards
Fireball Zap Tesla Ice Wizard
Guards Knight Tesla Fireball Ice Wizard
Knight Tesla
Zap Knight Fireball The Log
Tesla Guards
Knight Tesla Guards
Zap Fireball Guards The Log
Knight Tesla Fireball Guards
Tesla Fireball
Tesla Guards Zap Knight Fireball The Log
Zap Tesla Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Knight Fireball Guards The Log
Fireball Zap The Log
Fireball Zap Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball Guards
Zap Knight Fireball The Log
Fireball Zap
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Fireball Guards
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Guards
Fireball Zap Ice Wizard
The Log Fireball
Fireball Knight
The Log Zap Fireball
Zap Fireball
Zap Fireball Guards The Log
Zap Fireball
Zap Fireball The Log

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