My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Mortar
Barbarian Barrel
Fire Spirit Knight Mortar
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Mortar
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Knight Mini P.E.K.K.A
Fireball
Mortar
Poison
Bats Mortar
Lightning
Knight Mortar Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Zap The Log Knight Mortar Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bats Zap

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mortar Mini P.E.K.K.A
Bats
Knight Zap Mortar Mini P.E.K.K.A
Zap
Mirror Fire Spirit Bats Knight Mortar Mini P.E.K.K.A The Log
Knight
Bats Mortar Fire Spirit Zap The Log
Mortar
Knight Fire Spirit Bats Zap The Log
Mini P.E.K.K.A
Fire Spirit Bats Zap Mirror The Log
Mirror
Zap The Log Mini P.E.K.K.A
The Log
Mirror Zap Knight Mortar Mini P.E.K.K.A

Defense Synergies 5 17

Fire Spirit
Knight Zap Mini P.E.K.K.A The Log
Bats
Knight Zap Mortar Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Mirror Fire Spirit Bats Knight Mortar The Log
Knight
Fire Spirit Bats Zap Mortar Mini P.E.K.K.A The Log
Mortar
Bats Zap Knight Mirror The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Bats Knight Mirror
Mirror
Zap Mortar Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Fire Spirit Bats Zap Knight Mortar Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar The Log
Mini P.E.K.K.A Bats Zap Knight Mortar The Log
Mortar Mini P.E.K.K.A Fire Spirit Bats Knight
Mini P.E.K.K.A Bats Knight Mortar
Mini P.E.K.K.A The Log
The Log Fire Spirit Bats Zap
Bats Fire Spirit Zap Mortar
Zap The Log
Mini P.E.K.K.A Mortar
Knight Fire Spirit Mini P.E.K.K.A
Bats Zap Knight The Log
Bats Zap
Mortar Mini P.E.K.K.A Fire Spirit Bats Zap Knight The Log
Fire Spirit Bats Zap Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Mortar
Zap Mortar Mini P.E.K.K.A The Log
Bats Knight Mortar Mini P.E.K.K.A
Fire Spirit Mortar Bats Zap Knight The Log
Zap Mortar The Log Fire Spirit Bats Knight
Mini P.E.K.K.A Mortar
Fire Spirit Bats Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Knight Mortar Mini P.E.K.K.A The Log
Bats Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap Knight The Log
Knight Mini P.E.K.K.A
Fire Spirit Bats Zap
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight
Zap Bats Knight Mortar Mini P.E.K.K.A The Log
Bats Knight Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Knight
Bats Zap Knight Mortar Mini P.E.K.K.A The Log
Bats Zap Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar Zap The Log
The Log
Knight The Log
Fire Spirit Zap Mortar The Log
Fire Spirit Bats Zap
Fire Spirit Mortar The Log
The Log Fire Spirit Zap
The Log Zap Mortar
Fire Spirit Bats Mini P.E.K.K.A
Zap Knight Mortar The Log
Fire Spirit Zap
Fire Spirit Knight Mortar The Log
Mortar
Zap Mortar The Log
Zap Mortar The Log
Mortar The Log
Mortar
Bats Mini P.E.K.K.A
Fire Spirit Zap Mortar Mini P.E.K.K.A The Log
Fire Spirit Zap Mortar The Log
The Log
The Log
Zap Mortar The Log
Zap The Log Fire Spirit Mortar
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Fire Spirit Bats Zap
Zap Bats
Mini P.E.K.K.A
Zap Mortar The Log
Zap
The Log
Zap Fire Spirit Bats
Fire Spirit Zap
The Log
Knight Mini P.E.K.K.A
The Log Zap Mortar
Zap
Zap Bats The Log
Bats Zap
Zap Mortar The Log

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