My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Cannon Lumberjack
Zap
Archers Minions Cannon
Barbarian Barrel
Archers Cannon Ice Wizard Lumberjack
The Log
Archers Cannon Mini P.E.K.K.A Lumberjack
Earthquake
Archers Cannon
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Ice Wizard Lumberjack
Fireball
Archers Minions Cannon Ice Wizard Lumberjack
Poison
Archers Minions Cannon Ice Wizard
Lightning
Cannon Mini P.E.K.K.A Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Cannon Ice Wizard Mini P.E.K.K.A Lumberjack Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Cannon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minions Mini P.E.K.K.A Ice Wizard Lumberjack
Archers
Zap Mini P.E.K.K.A Lumberjack
Minions
Zap Mini P.E.K.K.A Lumberjack
Cannon
Mini P.E.K.K.A
Zap Archers Minions Lightning Ice Wizard Lumberjack
Lightning
Mini P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Archers Minions Mini P.E.K.K.A Ice Wizard

Defense Synergies 2 17

Zap
Cannon Mini P.E.K.K.A Archers Minions Ice Wizard Lumberjack
Archers
Zap Minions Cannon Mini P.E.K.K.A Ice Wizard Lumberjack
Minions
Zap Archers Cannon Ice Wizard Lumberjack
Cannon
Zap Archers Minions Mini P.E.K.K.A Ice Wizard Lumberjack
Mini P.E.K.K.A
Zap Archers Cannon Ice Wizard
Lightning
Ice Wizard
Zap Archers Minions Cannon Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Archers Minions Cannon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Cannon
Mini P.E.K.K.A Lumberjack Zap Minions Cannon Ice Wizard
Cannon Mini P.E.K.K.A Lumberjack Archers Minions Lightning Ice Wizard
Cannon Mini P.E.K.K.A Lumberjack Minions Ice Wizard
Lightning Mini P.E.K.K.A Lumberjack
Zap Archers Minions Cannon Ice Wizard Lumberjack
Minions Lightning Zap Archers Cannon Ice Wizard
Lightning Zap Cannon
Cannon Mini P.E.K.K.A Minions Ice Wizard Lumberjack
Archers Cannon Mini P.E.K.K.A Ice Wizard Lumberjack
Archers Minions Ice Wizard Zap Cannon Lumberjack
Minions Zap Archers Ice Wizard
Cannon Mini P.E.K.K.A Lumberjack Zap Minions Lightning Ice Wizard
Zap Minions Cannon Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Cannon Lumberjack
Zap Cannon Mini P.E.K.K.A Lightning Lumberjack
Minions Cannon Mini P.E.K.K.A Lumberjack
Cannon Zap Archers Minions Ice Wizard Lumberjack
Zap Archers Minions Cannon Ice Wizard Lumberjack
Mini P.E.K.K.A Cannon Lumberjack
Archers Minions Cannon Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Archers
Zap Archers Mini P.E.K.K.A Lightning Lumberjack
Lumberjack Zap Minions Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Lumberjack Zap
Cannon Mini P.E.K.K.A Lumberjack
Zap Archers Minions Ice Wizard
Mini P.E.K.K.A Archers Minions Lightning Ice Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Lightning Minions Mini P.E.K.K.A
Cannon
Minions Mini P.E.K.K.A Lumberjack
Lightning Zap
Mini P.E.K.K.A Lightning Cannon Lumberjack
Archers Cannon
Zap Archers Minions Mini P.E.K.K.A Lightning Lumberjack
Minions Zap Archers Cannon Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Ice Wizard
Lightning
Lightning
Zap
Zap Minions Ice Wizard
Archers
Zap Lightning Ice Wizard
Zap Lightning
Lightning Minions Mini P.E.K.K.A Lumberjack
Lightning Zap
Lightning Zap Archers
Lightning
Lightning Minions
Lightning Zap
Lightning Zap
Lightning
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Zap Archers Mini P.E.K.K.A
Lightning Zap
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap Ice Wizard
Zap Lightning Ice Wizard
Lightning Zap
Lightning Zap
Lightning Zap Archers Ice Wizard
Zap Lightning Minions
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Archers Minions
Lightning Zap Archers Ice Wizard
Lightning Mini P.E.K.K.A Lumberjack
Zap Lightning
Lightning Zap
Zap Minions Lightning
Zap Lightning
Lightning Zap

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