My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Guards Sparky
Giant Snowball
Goblin Gang Minion Horde Hog Rider Guards
Zap
Goblin Gang Minion Horde Guards Sparky
Barbarian Barrel
Goblin Gang Guards Electro Wizard Sparky
The Log
Goblin Gang Hog Rider Guards Sparky
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Goblin Gang Minion Horde Guards
Royal Delivery
Goblin Gang Minion Horde Hog Rider Guards Electro Wizard Sparky
Fireball
Goblin Gang Minion Horde Hog Rider Electro Wizard Sparky
Poison
Goblin Gang Minion Horde Guards Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Minion Horde Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Guards Hog Rider Electro Wizard Minion Horde Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Sparky Minion Horde Guards The Log
Goblin Gang
Hog Rider Sparky
Minion Horde
Zap Hog Rider Sparky
Hog Rider
Zap Goblin Gang The Log Minion Horde Guards Electro Wizard
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Guards Sparky
Electro Wizard
Zap Hog Rider Sparky
Sparky
Zap Goblin Gang Minion Horde The Log Electro Wizard

Defense Synergies 1 16

Zap
Electro Wizard Goblin Gang Minion Horde Guards The Log Sparky
Goblin Gang
Zap Guards The Log Electro Wizard Sparky
Minion Horde
Zap The Log Sparky
Hog Rider
Guards
Zap Goblin Gang The Log Electro Wizard Sparky
The Log
Zap Goblin Gang Minion Horde Guards Electro Wizard Sparky
Electro Wizard
Zap Goblin Gang Guards The Log
Sparky
Zap Goblin Gang Minion Horde Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log Electro Wizard Sparky
Minion Horde Sparky Zap Goblin Gang The Log Electro Wizard
Goblin Gang Minion Horde Sparky Electro Wizard
Minion Horde Sparky Goblin Gang Guards Electro Wizard
The Log Sparky
Goblin Gang The Log Zap Guards Electro Wizard
Minion Horde Electro Wizard Zap Goblin Gang
Zap The Log Electro Wizard Sparky
Minion Horde Sparky Goblin Gang
Goblin Gang Guards Minion Horde Electro Wizard Sparky
Goblin Gang Minion Horde Guards Electro Wizard Zap The Log
Minion Horde Zap Goblin Gang Electro Wizard
Minion Horde Sparky Zap Goblin Gang Guards The Log Electro Wizard
Sparky Zap Goblin Gang Minion Horde Guards The Log Electro Wizard
Sparky Goblin Gang Minion Horde Electro Wizard
Minion Horde Zap Goblin Gang The Log Electro Wizard Sparky
Minion Horde Sparky Goblin Gang Electro Wizard
Zap Goblin Gang Minion Horde Guards The Log Electro Wizard
Zap The Log Guards Electro Wizard
Sparky Electro Wizard
Goblin Gang Minion Horde Guards The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Electro Wizard Sparky
Electro Wizard Zap Goblin Gang The Log
Goblin Gang Guards Zap Minion Horde The Log Electro Wizard Sparky
Goblin Gang Guards Zap Minion Horde The Log Electro Wizard Sparky
Goblin Gang Minion Horde Guards Sparky
Zap Goblin Gang Minion Horde Electro Wizard
Goblin Gang Guards Sparky Minion Horde Electro Wizard
Minion Horde Sparky
Zap Minion Horde Electro Wizard The Log Sparky
Goblin Gang Minion Horde Guards Sparky
Minion Horde Guards Sparky
Zap Guards The Log Electro Wizard
Goblin Gang Minion Horde Guards Sparky
Minion Horde Sparky
Goblin Gang Guards Electro Wizard Sparky Zap Minion Horde The Log
Zap Minion Horde The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards The Log Sparky
Zap The Log Electro Wizard
Minion Horde The Log Sparky
Guards The Log Sparky
Zap Minion Horde The Log Sparky
Zap Minion Horde
Minion Horde The Log Sparky
The Log Zap
The Log Zap
Goblin Gang Minion Horde Guards Electro Wizard Sparky
Zap Minion Horde The Log Electro Wizard Sparky
Zap
The Log Sparky
Minion Horde
Zap The Log Sparky
Zap Minion Horde The Log Sparky
Minion Horde The Log Sparky
Sparky
Minion Horde Sparky
Zap The Log Electro Wizard Sparky
Zap The Log
Minion Horde The Log Sparky
The Log Sparky
Zap Minion Horde The Log
Zap The Log Sparky
Minion Horde
The Log Zap Electro Wizard Sparky
Zap The Log Sparky
Zap The Log Sparky
Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard Minion Horde Guards
Minion Horde Sparky
Zap Minion Horde The Log Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky
The Log Sparky
Zap Minion Horde Electro Wizard Goblin Gang Guards
Zap Electro Wizard
The Log
Goblin Gang Minion Horde Electro Wizard Sparky
The Log Zap
Zap Sparky
Minion Horde Sparky
Zap Goblin Gang Minion Horde Guards The Log Electro Wizard Sparky
Zap Electro Wizard
Zap The Log Electro Wizard Sparky

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