My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Giant Sparky
Giant Snowball
Minions Goblin Gang Barbarians Minion Horde
Zap
Minions Goblin Gang Minion Horde Sparky
Barbarian Barrel
Goblin Gang Barbarians Sparky
The Log
Goblin Gang Barbarians Sparky
Earthquake
Goblin Gang Barbarians
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Barbarians Minion Horde Sparky
Fireball
Minions Goblin Gang Barbarians Minion Horde Sparky
Poison
Minions Goblin Gang Barbarians Minion Horde Sparky
Lightning
Sparky
Rocket
Barbarians Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Freeze Barbarians Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Freeze
Minions
Giant Sparky
Goblin Gang
Giant Sparky
Barbarians
Minion Horde
Giant Freeze Sparky
Giant
Arrows Minions Sparky Goblin Gang Minion Horde
Freeze
Arrows Minion Horde
Sparky
Arrows Giant Minions Goblin Gang Minion Horde

Defense Synergies 0 9

Arrows
Barbarians Sparky
Minions
Freeze
Goblin Gang
Barbarians Sparky
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Barbarians Freeze Sparky
Giant
Freeze
Minions Minion Horde Sparky
Sparky
Arrows Goblin Gang Minion Horde Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Sparky
Barbarians Minion Horde Sparky Minions Goblin Gang
Goblin Gang Barbarians Minion Horde Sparky Minions Freeze
Barbarians Minion Horde Sparky Minions Goblin Gang
Arrows Barbarians Sparky
Arrows Goblin Gang Freeze Minions
Minions Minion Horde Arrows Goblin Gang Freeze
Arrows Barbarians Sparky
Barbarians Minion Horde Sparky Minions Goblin Gang
Goblin Gang Barbarians Minion Horde Sparky
Minions Goblin Gang Barbarians Minion Horde Arrows Freeze
Arrows Minions Minion Horde Goblin Gang
Barbarians Minion Horde Sparky Minions Goblin Gang Freeze
Sparky Arrows Minions Goblin Gang Barbarians Minion Horde Freeze
Barbarians Sparky Goblin Gang Minion Horde
Barbarians Minion Horde Goblin Gang Freeze Sparky
Barbarians Minion Horde Sparky Arrows Minions Goblin Gang
Arrows Minions Goblin Gang Barbarians Minion Horde
Arrows Freeze Minions Barbarians
Barbarians Sparky
Goblin Gang Arrows Minions Barbarians Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Sparky
Arrows Goblin Gang
Goblin Gang Barbarians Minions Minion Horde Sparky
Goblin Gang Barbarians Minion Horde Sparky
Barbarians Goblin Gang Minion Horde Sparky
Arrows Minions Goblin Gang Minion Horde Freeze
Goblin Gang Sparky Minions Barbarians Minion Horde
Barbarians Minion Horde Sparky
Minion Horde Freeze Minions Barbarians Sparky
Goblin Gang Barbarians Minion Horde Sparky
Minions Barbarians Minion Horde Sparky
Arrows Barbarians
Barbarians Goblin Gang Minion Horde Sparky
Barbarians Minion Horde Sparky
Goblin Gang Barbarians Sparky Minions Minion Horde Freeze
Arrows Minions Barbarians Minion Horde Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze Sparky
Arrows
Arrows Minion Horde Sparky
Arrows Barbarians Freeze Sparky
Arrows Minion Horde Sparky
Arrows Minions Minion Horde Freeze
Arrows Minion Horde Sparky
Arrows Freeze
Arrows
Minions Goblin Gang Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows
Sparky
Arrows Minions Minion Horde Freeze
Arrows Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Freeze Sparky
Minions Minion Horde Sparky
Arrows Sparky
Arrows
Minions Minion Horde Sparky
Arrows
Sparky
Arrows Barbarians Minion Horde
Arrows Freeze Sparky
Minion Horde
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Minion Horde Sparky
Minions Minion Horde Freeze
Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Freeze Sparky
Minion Horde Sparky
Arrows Sparky
Minion Horde Minions Goblin Gang Barbarians Freeze
Arrows
Freeze
Arrows
Goblin Gang Minion Horde Sparky
Arrows
Arrows Sparky
Minion Horde Sparky
Minions Goblin Gang Minion Horde Freeze Sparky
Freeze Sparky

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