My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Bandit
Giant Snowball
Archers Goblin Gang Princess
Zap
Archers Goblin Gang Mortar Princess Bandit
Barbarian Barrel
Archers Knight Goblin Gang Mortar Princess Bandit
The Log
Archers Goblin Gang Princess Bandit
Earthquake
Archers Goblin Gang Mortar
Arrows
Archers Goblin Gang Princess
Royal Delivery
Archers Knight Goblin Gang Princess Bandit
Fireball
Archers Goblin Gang Mortar Princess Bandit
Poison
Archers Goblin Gang Mortar Princess
Lightning
Knight Mortar Bandit
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Princess Bandit Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Knight Mortar Princess Bandit
Archers
Knight Zap Mortar Bandit
Knight
Archers Goblin Gang Mortar Princess Zap Fireball
Goblin Gang
Knight Mortar Princess Bandit
Mortar
Knight Zap Archers Goblin Gang Fireball Bandit
Fireball
Zap Knight Mortar Princess
Princess
Knight Zap Goblin Gang Fireball
Bandit
Zap Archers Goblin Gang Mortar

Defense Synergies 4 20

Zap
Fireball Archers Knight Goblin Gang Mortar Princess Bandit
Archers
Knight Zap Goblin Gang Mortar Bandit
Knight
Archers Goblin Gang Princess Zap Mortar Fireball
Goblin Gang
Knight Zap Archers Mortar Princess Bandit
Mortar
Zap Archers Knight Goblin Gang Fireball Princess Bandit
Fireball
Zap Knight Mortar Princess Bandit
Princess
Knight Zap Goblin Gang Mortar Fireball Bandit
Bandit
Zap Archers Goblin Gang Mortar Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball
Zap Knight Goblin Gang Mortar Bandit
Goblin Gang Mortar Archers Knight Bandit
Knight Goblin Gang Mortar Bandit
Fireball Princess
Goblin Gang Fireball Zap Archers Bandit
Zap Archers Goblin Gang Mortar Fireball Princess
Zap Fireball Bandit
Goblin Gang Mortar Princess
Knight Goblin Gang Archers Bandit
Archers Goblin Gang Zap Knight Fireball Princess Bandit
Zap Archers Goblin Gang Fireball Princess
Mortar Zap Knight Goblin Gang Fireball Bandit
Fireball Zap Goblin Gang Mortar Princess
Knight Goblin Gang Mortar Bandit
Zap Goblin Gang Mortar Fireball Bandit
Knight Goblin Gang Mortar Fireball
Mortar Fireball Zap Archers Knight Goblin Gang Bandit
Zap Mortar Archers Knight Fireball Princess Bandit
Mortar
Goblin Gang Archers Knight Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Fireball Bandit
Fireball Bandit Zap Archers Knight Goblin Gang Mortar
Goblin Gang Bandit Zap Knight
Goblin Gang Zap Knight Fireball Bandit
Knight Goblin Gang Bandit
Fireball Zap Archers Goblin Gang Princess
Goblin Gang Archers Knight Fireball Bandit
Knight
Zap Knight Mortar Fireball Bandit
Goblin Gang
Knight
Zap Fireball
Knight Goblin Gang Fireball Bandit
Archers Fireball Princess
Goblin Gang Zap Archers Knight Mortar Fireball
Zap Archers Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Mortar Bandit
Mortar Fireball Zap Princess Bandit
Fireball Bandit
Knight Fireball
Fireball Zap Mortar
Fireball Zap Princess
Archers Mortar Princess
Fireball Zap Princess
Fireball Zap Mortar Bandit
Goblin Gang Fireball
Zap Knight Mortar Fireball Princess Bandit
Fireball Zap Archers Princess
Knight Mortar Fireball Princess Bandit
Mortar Fireball Princess Bandit
Princess Zap Mortar Fireball
Zap Mortar Fireball Princess Bandit
Mortar Fireball Princess Bandit
Mortar Fireball
Zap Archers Mortar Fireball Princess Bandit
Zap Mortar Fireball Princess
Fireball
Fireball Princess
Zap Mortar Fireball
Zap Mortar Fireball Princess
Mortar Fireball Zap Princess Bandit
Fireball Zap Mortar Princess Bandit
Fireball Zap Mortar Bandit
Zap Archers Fireball Princess
Zap Fireball
Fireball
Zap Mortar Fireball Bandit
Zap Fireball Princess
Fireball Princess
Zap Archers Goblin Gang Fireball Princess Bandit
Fireball Zap Archers Princess
Fireball
Fireball Knight Goblin Gang Princess
Zap Mortar Fireball Princess
Zap Fireball
Zap Goblin Gang Fireball Princess
Zap Fireball Princess
Zap Mortar Fireball Princess Bandit

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