My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Minions Goblin Gang Giant
Giant Snowball
Skeletons Spear Goblins Bomber Minions Goblin Gang Goblin Hut
Zap
Skeletons Spear Goblins Bomber Minions Goblin Gang Goblin Hut
Barbarian Barrel
Skeletons Spear Goblins Bomber Goblin Gang Goblin Hut
The Log
Skeletons Spear Goblins Bomber Goblin Gang Goblin Hut
Earthquake
Skeletons Spear Goblins Bomber Goblin Gang Goblin Hut
Arrows
Skeletons Spear Goblins Bomber Minions Goblin Gang Goblin Hut
Royal Delivery
Skeletons Spear Goblins Bomber Minions Goblin Gang Goblin Hut
Fireball
Bomber Minions Goblin Gang Goblin Hut
Poison
Spear Goblins Bomber Minions Goblin Gang Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber Minions Goblin Gang Fireball Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bomber Minions

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang Giant Goblin Hut
Bomber
Giant Minions
Minions
Giant Bomber
Goblin Gang
Spear Goblins Giant Goblin Hut
Fireball
Giant
Giant
Bomber Minions Spear Goblins Goblin Gang Fireball Goblin Hut
Goblin Hut
Spear Goblins Goblin Gang Giant

Defense Synergies 0 9

Skeletons
Spear Goblins Bomber Minions Goblin Hut
Spear Goblins
Skeletons Minions Goblin Gang Goblin Hut
Bomber
Skeletons
Minions
Skeletons Spear Goblins
Goblin Gang
Spear Goblins Goblin Hut
Fireball
Goblin Hut
Giant
Goblin Hut
Skeletons Spear Goblins Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Fireball Goblin Hut
Skeletons Bomber Minions Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Skeletons Bomber Minions
Goblin Hut Skeletons Bomber Minions Goblin Gang
Bomber Fireball
Goblin Gang Fireball Skeletons Spear Goblins Bomber Minions
Minions Spear Goblins Goblin Gang Fireball Goblin Hut
Fireball
Skeletons Minions Goblin Gang Goblin Hut
Goblin Gang Skeletons Spear Goblins Bomber
Minions Goblin Gang Skeletons Spear Goblins Bomber Fireball Goblin Hut
Minions Spear Goblins Goblin Gang Fireball Goblin Hut
Goblin Hut Skeletons Bomber Minions Goblin Gang Fireball
Bomber Fireball Minions Goblin Gang Goblin Hut
Goblin Gang Goblin Hut
Goblin Gang Fireball Goblin Hut
Skeletons Bomber Minions Goblin Gang Fireball Goblin Hut
Fireball Spear Goblins Bomber Minions Goblin Gang Goblin Hut
Spear Goblins Bomber Minions Fireball Goblin Hut
Goblin Hut
Bomber Goblin Gang Spear Goblins Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins Fireball Goblin Hut
Fireball Bomber Goblin Gang
Goblin Gang Skeletons Spear Goblins Minions Goblin Hut
Goblin Gang Fireball
Skeletons Goblin Gang Goblin Hut
Fireball Skeletons Minions Goblin Gang Goblin Hut
Goblin Gang Skeletons Spear Goblins Minions Fireball Goblin Hut
Skeletons Spear Goblins Minions Fireball Goblin Hut
Skeletons Goblin Gang Goblin Hut
Minions Goblin Hut
Fireball
Skeletons Goblin Gang Fireball
Bomber Fireball
Goblin Gang Goblin Hut Skeletons Spear Goblins Bomber Minions Fireball
Minions Bomber Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Fireball
Bomber Fireball
Fireball Spear Goblins Minions
Bomber
Fireball
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball
Fireball Goblin Hut
Minions Fireball
Fireball Goblin Hut
Spear Goblins Bomber Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Bomber Minions
Bomber Fireball
Bomber Fireball
Minions Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Fireball
Fireball
Minions Fireball Goblin Hut
Fireball
Bomber Fireball
Fireball
Fireball
Spear Goblins Minions Goblin Gang Fireball Goblin Hut
Fireball
Fireball
Fireball Goblin Gang
Bomber Fireball
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball

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