My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Minions Goblin Gang Dart Goblin
Zap
Fire Spirit Minions Goblin Gang Royal Giant Dart Goblin
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Dart Goblin
The Log
Fire Spirit Goblin Gang Royal Giant Dart Goblin Mini P.E.K.K.A
Earthquake
Goblin Gang Tesla
Arrows
Fire Spirit Minions Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Minions Goblin Gang Dart Goblin Mini P.E.K.K.A
Fireball
Minions Goblin Gang Tesla Dart Goblin
Poison
Minions Goblin Gang Dart Goblin
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Minions Goblin Gang Dart Goblin Tesla Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Minions Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Rage Mini P.E.K.K.A
Goblin Gang
Royal Giant Dart Goblin Mini P.E.K.K.A
Tesla
Royal Giant
Fire Spirit Minions Dart Goblin Goblin Gang
Dart Goblin
Royal Giant Goblin Gang
Mini P.E.K.K.A
Fire Spirit Minions Goblin Gang Rage
Rage
Minions Mini P.E.K.K.A

Defense Synergies 1 8

Fire Spirit
Mini P.E.K.K.A
Minions
Tesla Dart Goblin
Goblin Gang
Tesla Dart Goblin Mini P.E.K.K.A
Tesla
Goblin Gang Minions Dart Goblin Mini P.E.K.K.A
Royal Giant
Dart Goblin
Minions Goblin Gang Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Goblin Gang Tesla Dart Goblin
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Dart Goblin
Mini P.E.K.K.A Minions Goblin Gang Tesla Dart Goblin
Goblin Gang Tesla Mini P.E.K.K.A Fire Spirit Minions Dart Goblin
Tesla Mini P.E.K.K.A Minions Goblin Gang Dart Goblin
Mini P.E.K.K.A
Goblin Gang Fire Spirit Minions Tesla Dart Goblin
Minions Tesla Dart Goblin Fire Spirit Goblin Gang
Tesla Dart Goblin
Tesla Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Fire Spirit Tesla Dart Goblin Mini P.E.K.K.A
Minions Goblin Gang Dart Goblin Tesla
Minions Tesla Goblin Gang Dart Goblin
Tesla Mini P.E.K.K.A Fire Spirit Minions Goblin Gang
Fire Spirit Minions Goblin Gang Tesla Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A
Tesla Minions Goblin Gang Mini P.E.K.K.A
Fire Spirit Tesla Minions Goblin Gang Dart Goblin
Fire Spirit Minions Tesla Dart Goblin
Mini P.E.K.K.A Tesla Dart Goblin
Goblin Gang Fire Spirit Minions Tesla Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla
Goblin Gang Tesla Mini P.E.K.K.A
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Tesla
Goblin Gang Tesla Mini P.E.K.K.A
Fire Spirit Minions Goblin Gang Tesla Dart Goblin
Goblin Gang Mini P.E.K.K.A Minions Tesla Dart Goblin
Mini P.E.K.K.A Tesla
Minions Mini P.E.K.K.A
Goblin Gang Tesla Dart Goblin
Minions Tesla Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Tesla
Tesla Dart Goblin
Goblin Gang Tesla Minions Dart Goblin Mini P.E.K.K.A
Minions Tesla Dart Goblin Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Fire Spirit
Fire Spirit Minions Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Fire Spirit Minions Goblin Gang Mini P.E.K.K.A
Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Minions Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Minions Mini P.E.K.K.A
Fire Spirit Dart Goblin Mini P.E.K.K.A
Fire Spirit Dart Goblin
Minions
Fire Spirit
Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin
Minions Dart Goblin
Mini P.E.K.K.A
Dart Goblin
Fire Spirit Minions Goblin Gang Dart Goblin
Fire Spirit Dart Goblin
Goblin Gang Dart Goblin Mini P.E.K.K.A
Dart Goblin
Dart Goblin
Minions Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin

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